68 lines
1.8 KiB
Ucode
68 lines
1.8 KiB
Ucode
class FreezerFire extends KFShotgunFire;
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simulated function PostBeginPlay()
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{
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super.PostBeginPlay();
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Load = ProjPerFire; // don't use AmmoPerFire here
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}
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simulated function bool AllowFire()
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{
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if(KFWeapon(Weapon).bIsReloading)
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return false;
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if(KFPawn(Instigator).SecondaryItem!=none)
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return false;
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if(KFPawn(Instigator).bThrowingNade)
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return false;
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if(KFWeapon(Weapon).MagAmmoRemaining < AmmoPerFire)
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{
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if( Level.TimeSeconds - LastClickTime>FireRate )
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{
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LastClickTime = Level.TimeSeconds;
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}
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if( AIController(Instigator.Controller)!=None )
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KFWeapon(Weapon).ReloadMeNow();
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return false;
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}
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return super(WeaponFire).AllowFire();
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}
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event ModeDoFire()
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{
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super.ModeDoFire();
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Load = ProjPerFire; // don't use AmmoPerFire here
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}
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defaultproperties
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{
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RecoilRate=0.130000
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maxVerticalRecoilAngle=200
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maxHorizontalRecoilAngle=75
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FireAimedAnim="Fire_Iron"
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FireSoundRef="HTec_A.Fire1mono"
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StereoFireSoundRef="HTec_A.Fire1"
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NoAmmoSoundRef="KF_NailShotgun.Fire.KF_NailShotgun_Dryfire"
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ProjPerFire=1
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ProjSpawnOffset=(X=18.000000,Z=-8.000000)
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TransientSoundVolume=1.000000
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FireLoopAnim="Fire"
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FireAnimRate=1.200000
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TweenTime=0.001500
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FireRate=0.150000
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AmmoClass=Class'ScrnHTec.FreezerDartAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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ProjectileClass=Class'ScrnHTec.FreezerDart'
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ScrnHTec.IceDartMuzzleFlash'
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aimerror=42.000000
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Spread=0.008000
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}
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