rott/kf_sources/ScrnHMG/Classes/PKM.uc
2026-07-14 20:27:09 +07:00

111 lines
2.7 KiB
Ucode

class PKM extends KFWeapon
config(user);
function bool RecommendRangedAttack()
{
return true;
}
//TODO: LONG ranged?
function bool RecommendLongRangedAttack()
{
return true;
}
function float SuggestAttackStyle()
{
return -1.0;
}
function float GetAIRating()
{
local Bot B;
B = Bot(Instigator.Controller);
if ( (B == None) || (B.Enemy == None) )
return AIRating;
return AIRating;
}
simulated function SetZoomBlendColor(Canvas c)
{
local Byte val;
local Color clr;
local Color fog;
clr.R = 255;
clr.G = 255;
clr.B = 255;
clr.A = 255;
if( Instigator.Region.Zone.bDistanceFog )
{
fog = Instigator.Region.Zone.DistanceFogColor;
val = 0;
val = Max( val, fog.R);
val = Max( val, fog.G);
val = Max( val, fog.B);
if( val > 128 )
{
val -= 128;
clr.R -= val;
clr.G -= val;
clr.B -= val;
}
}
c.DrawColor = clr;
}
defaultproperties
{
MagCapacity=65
ReloadRate=6.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
FlashBoneName="tip_1"
WeaponReloadAnim="Reload_M14"
Weight=11.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
QuickPutDownTime=0.300000
QuickBringUpTime=0.300000
StandardDisplayFOV=65.000000
bModeZeroCanDryFire=True
SleeveNum=2
TraderInfoTexture=Texture'HMG_T.PKM.PKM_Trader'
bIsTier2Weapon=True
MeshRef="HMG_A.pkmmesh"
SkinRefs(0)="HMG_T.PKM.wpn_pkm"
SkinRefs(1)="HMG_T.PKM.wpn_pkm_lenta"
SkinRefs(2)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SelectSoundRef="HMG_S.PKM.pkm_draw"
HudImageRef="HMG_T.PKM.PKM_Unselected"
SelectedHudImageRef="HMG_T.PKM.PKM_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'ScrnHMG.PKMFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The PKM (Kalashnikov's Machine-gun Modernized) adopted to service in 1969. It is a modernized, product-improved version of the PK (Pulemyot Kalashnikova)."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=190
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'ScrnHMG.PKMPickup'
PlayerViewOffset=(X=-10.000000,Y=18.000000,Z=-11.000000)
BobDamping=5.000000
AttachmentClass=Class'ScrnHMG.PKMAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="PKM SE"
TransientSoundVolume=1.250000
}