rott/kf_sources/ScrnBalanceSrv/Classes/TSCMessages.uc
2026-07-14 20:27:09 +07:00

140 lines
5.1 KiB
Ucode

class TSCMessages extends CriticalEventPlus;
var color RedTeamColor,BlueTeamColor,WarningColor;
var(Message) localized string strEnemyShop;
var(Message) localized string strWaveEnding;
var(Message) localized string strSeconds;
var(Message) localized string strEnemyDmgEnabled, strHDmgEnabled, strHDmgDisabled;
var(Message) localized string strOvertime;
var(Message) localized string strSuddenDeath;
var(Message) localized string strGetBackToBase;
var(Message) localized string strGetBackToBaseOrDie;
var(Message) localized string strGetOutFromBase;
var(Message) localized string strPendingShuffle;
var(Message) localized string strTeamShuffle;
var(Message) localized string strBaseZ;
var(Message) localized string strBaseShop;
var(Message) localized string strTeamLocked;
var(Message) localized string strTeamUnlocked;
var(Message) localized string strBaseEstablished[2];
var(Message) localized string strBaseLost[2];
var(Message) localized string strTeamWiped[2];
var(Message) localized string strBaseStunned[2];
var(Message) localized string strBaseWakeUp[2];
var(Message) localized string strTeamNames[2];
static function string GetString(
optional int Switch,
optional PlayerReplicationInfo RelatedPRI_1,
optional PlayerReplicationInfo RelatedPRI_2,
optional Object OptionalObject
)
{
switch (Switch) {
// red team
case 1: return default.strBaseEstablished[0];
case 2: return default.strBaseLost[0];
case 3: return default.strBaseStunned[0];
case 4: return default.strBaseWakeUp[0];
case 10: return default.strTeamWiped[0];
// blue team
case 101: return default.strBaseEstablished[1];
case 102: return default.strBaseLost[1];
case 103: return default.strBaseStunned[1];
case 104: return default.strBaseWakeUp[1];
case 110: return default.strTeamWiped[1];
case 200: return default.strWaveEnding @ class'TSCGame'.default.WaveEndingCountDown @ default.strSeconds;
case 201: return default.strOvertime;
case 202: return default.strSuddenDeath;
case 211: return default.strGetBackToBase;
case 230: return default.strHDmgDisabled;
case 231: return default.strHDmgEnabled;
case 232: return default.strEnemyDmgEnabled;
case 240: return default.strPendingShuffle;
case 241: return default.strTeamShuffle;
case 242: return default.strTeamUnlocked;
case 243: return default.strTeamLocked;
// warning
case 300: return default.strEnemyShop;
case 302: return default.strSuddenDeath;
case 310: return default.strBaseZ;
case 311: return default.strGetBackToBaseOrDie;
case 312: return default.strGetOutFromBase;
case 313: return default.strBaseShop;
}
return "";
}
static function string TeamName(TeamInfo Team)
{
if ( Team != none && Team.TeamIndex < 2 )
return default.strTeamNames[Team.TeamIndex];
return "";
}
static function color GetColor(
optional int Switch,
optional PlayerReplicationInfo RelatedPRI_1,
optional PlayerReplicationInfo RelatedPRI_2
)
{
if ( Switch < 100 )
return default.RedTeamColor;
else if ( Switch < 200 )
return default.BlueTeamColor;
else if ( Switch >= 300 )
return default.WarningColor;
return Default.DrawColor;
}
defaultproperties
{
RedTeamColor=(B=50,G=50,R=255,A=255)
BlueTeamColor=(B=198,G=139,R=75,A=255)
WarningColor=(G=128,R=255,A=255)
strEnemyShop="Can not trade in Enemy Shop!"
strWaveEnding="Wave will end in"
strSeconds="seconds"
strEnemyDmgEnabled="Enemy Damage ON"
strHDmgEnabled="Human Damage ON"
strHDmgDisabled="Human Damage OFF"
strOvertime="Overtime Wave"
strSuddenDeath="SUDDEN DEATH"
strGetBackToBase="GET BACK TO THE BASE! Or it will be lost."
strGetBackToBaseOrDie="GET BACK TO THE BASE OR DIE!"
strGetOutFromBase="You are at the ENEMY BASE! Get out of here!"
strPendingShuffle="Teams will be shuffled at the end of the wave"
strTeamShuffle="Teams shuffled"
strBaseZ="Can not set up a Base just below the Enemy Base!"
strBaseShop="Can not set up a Base inside a Shop!"
strTeamLocked="Teams locked. New players can join only by invite."
strTeamUnlocked="Teams unlocked. Everybody can join the game."
strBaseEstablished(0)="British Base established"
strBaseEstablished(1)="Steampunk Base established"
strBaseLost(0)="British Base lost"
strBaseLost(1)="Steampunk Base lost"
strTeamWiped(0)="British Squad WIPED!"
strTeamWiped(1)="Steampunk Squad WIPED!"
strBaseStunned(0)="British Guardian stunned"
strBaseStunned(1)="Steampunk Guardian stunned"
strBaseWakeUp(0)="British Guardian woke up"
strBaseWakeUp(1)="Steampunk Guardian woke up"
strTeamNames(0)="British"
strTeamNames(1)="Steampunk"
Lifetime=5
DrawColor=(B=64,G=200,R=225)
PosY=0.600000
FontSize=3
}