rott/kf_sources/ScrnBalanceSrv/Classes/ScrnVetSupportSpec.uc
2026-07-14 20:27:09 +07:00

162 lines
6.9 KiB
Ucode

class ScrnVetSupportSpec extends ScrnVeterancyTypes
abstract;
static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum)
{
if (ReqNum == 1)
return StatOther.RWeldingPointsStat;
// 0 and default
return StatOther.RShotgunDamageStat;
}
static function int AddCarryMaxWeight(KFPlayerReplicationInfo KFPRI)
{
return 10;
}
// Adjust distance of welded door health status
static function float GetDoorHealthVisibilityScaling(KFPlayerReplicationInfo KFPRI, Pawn P)
{
return 5.0; //5x longer distance
}
// give support melee speed bonus while holding welder
static function float GetWeaponMovementSpeedBonus(KFPlayerReplicationInfo KFPRI, Weapon Weap)
{
if ( Welder(Weap) != none )
return class'ScrnBalanceSrv.ScrnHumanPawn'.default.BaseMeleeIncrease;
return 0.0;
}
static function float GetWeldSpeedModifier(KFPlayerReplicationInfo KFPRI)
{
return 2.5; // 150% increase in speed
}
static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class<Ammunition> AmmoType)
{
if ( AmmoType == class'FragAmmo' )
// Up to 6 extra Grenades
return 1.0 + (0.20 * float(GetClientVeteranSkillLevel(KFPRI)));
else if ( ClassIsChildOf(AmmoType, class'AA12Ammo') || ClassIsChildOf(AmmoType, class'KSGAmmo') )
{
if ( GetClientVeteranSkillLevel(KFPRI) <= 6)
return 1.0 + 0.125 * min(4, (GetClientVeteranSkillLevel(KFPRI)+2)/2); //+10 ammo per 2 levels, up to 50% increase in AA12 ammo
else
return 1.5 + 0.05 * float(GetClientVeteranSkillLevel(KFPRI)-6); // +5% ammo above level 6
}
else {
return 1.0 + (0.05 * float(GetClientVeteranSkillLevel(KFPRI)));
}
return 1.0;
}
// Removed frag damage bonus (c) PooSH
static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class<DamageType> DmgType)
{
if ( DmgType == default.DefaultDamageTypeNoBonus || class<KFWeaponDamageType>(DmgType) == none )
return InDamage;
if ( DmgType == default.DefaultDamageType
|| class<KFWeaponDamageType>(DmgType).default.bIsPowerWeapon
|| ClassIsInArray(default.PerkedDamTypes, DmgType) //v3 - custom weapon support
)
{
// 30% base bonus + 5% per level
InDamage *= 1.30 + 0.05 * GetClientVeteranSkillLevel(KFPRI);
}
return InDamage;
}
// Modify fire speed
static function float GetFireSpeedModStatic(KFPlayerReplicationInfo KFPRI, class<Weapon> Other)
{
if ( class'ScrnBalance'.default.Mut.bHardcore )
return 0.80; // 20% slower fire rate in hardcore mode
return 1.0;
}
// Support's penetration bonus limited to 60% (down from 90%),
// but shotgun's base penetration count is increased making them more usefull off the perk
// But I whink community will rape me for this :)
// (c) PooSH
static function float GetShotgunPenetrationDamageMulti(KFPlayerReplicationInfo KFPRI, float DefaultPenDamageReduction)
{
local float PenDamageInverse;
if ( DefaultPenDamageReduction < 0.0001 )
return 0.0; // do not enhance penetration if that is disabled
else if ( DefaultPenDamageReduction > 0.9999 )
return DefaultPenDamageReduction; // do not enhance penetration if there is no damage reduction
PenDamageInverse = 1.0 - DefaultPenDamageReduction;
return DefaultPenDamageReduction + fmin(PenDamageInverse, DefaultPenDamageReduction) * 0.6; // 60% better penetration
}
// Change the cost of particular items
static function float GetCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item)
{
if ( Item == class'ScrnBalanceSrv.ScrnShotgunPickup' )
return 1.0; // price lowered to $200, no discount needed
if ( ClassIsChildOf(Item, class'ShotgunPickup')
|| ClassIsChildOf(Item, class'BoomstickPickup')
|| ClassIsChildOf(Item, class'AA12Pickup')
|| ClassIsChildOf(Item, class'KSGPickup')
|| ClassIsChildOf(Item, class'BenelliPickup')
|| ClassIsChildOf(Item, class'NailGunPickup')
|| ClassIsChildOf(Item, class'SPShotgunPickup')
|| ClassIsInArray(default.PerkedPickups, Item) //v3 - custom weapon support
)
{
// 30% base discount + 5% extra per level
return fmax(0.10, 0.70 - 0.05 * GetClientVeteranSkillLevel(KFPRI));
}
return 1.0;
}
static function string GetCustomLevelInfo( byte Level )
{
local string S;
S = Default.CustomLevelInfo;
ReplaceText(S,"%L",string(Level));
ReplaceText(S,"%x",GetPercentStr(0.30 + 0.05*Level));
ReplaceText(S,"%a",GetPercentStr(0.05*Level));
ReplaceText(S,"%g",string(Level));
ReplaceText(S,"%$",GetPercentStr(fmin(0.90, 0.30 + 0.05*Level)));
return S;
}
defaultproperties
{
progressArray0(0)=10000
progressArray1(0)=1000
progressArray1(1)=2000
progressArray1(2)=7000
progressArray1(3)=33500
progressArray1(4)=120000
progressArray1(5)=250000
progressArray1(6)=370000
DefaultDamageType=Class'KFMod.DamTypeShotgun'
DefaultDamageTypeNoBonus=Class'ScrnBalanceSrv.ScrnDamTypeDefaultSupportBase'
OnHUDIcons(0)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Gray',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Gray',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Gold',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(6)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Blood',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blood',DrawColor=(B=255,G=255,R=255,A=255))
SamePerkAch="OP_Support"
SkillInfo="PERK SKILLS:|60% better Shotgun penetration|+10 blocks in carry weight|150% faster welding/unwelding|Welder can detect door healths from 30m"
CustomLevelInfo="PERK BONUSES (LEVEL %L):|%x more damage with Shotguns|%a extra ammo|+%g extra grenades|%$ discount on Shotguns"
PerkIndex=1
OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Support'
OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Support_Gold'
VeterancyName="Support Specialist"
Requirements(0)="Deal %x damage with shotguns"
Requirements(1)="Weld %x door hitpoints"
}