rott/kf_sources/ScrnBalanceSrv/Classes/ScrnMKb42Fire.uc
2026-07-14 20:27:09 +07:00

63 lines
1.7 KiB
Ucode

class ScrnMKb42Fire extends MKb42Fire;
var() Sound BoltCloseSound;
var string BoltCloseSoundRef;
var bool bClientEffectPlayed;
//load additional sound
static function PreloadAssets(LevelInfo LevelInfo, optional KFFire Spawned)
{
local ScrnMKb42Fire ScrnSpawned;
super.PreloadAssets(LevelInfo, Spawned);
if ( default.BoltCloseSoundRef != "" )
{
default.BoltCloseSound = sound(DynamicLoadObject(default.BoltCloseSoundRef, class'Sound', true));
}
ScrnSpawned = ScrnMKb42Fire(Spawned);
if ( ScrnSpawned != none )
{
ScrnSpawned.BoltCloseSound = default.BoltCloseSound;
}
}
static function bool UnloadAssets()
{
default.BoltCloseSound = none;
return super.UnloadAssets();
}
function DoCloseBolt()
{
ScrnMKb42AssaultRifle(KFWeap).CloseBolt();
if (BoltCloseSound != none && !bClientEffectPlayed )
{
Weapon.PlayOwnedSound(BoltCloseSound,SLOT_Interact,TransientSoundVolume * 0.85,,TransientSoundRadius,1.00,false);
bClientEffectPlayed = true;
}
}
function ModeDoFire()
{
if ( Instigator != none && Instigator.IsLocallyControlled() ) {
if (KFWeap.MagAmmoRemaining <= 0 && !KFWeap.bIsReloading && ( Level.TimeSeconds - LastFireTime>FireRate )
&& !ScrnMKb42AssaultRifle(KFWeap).bBoltClosed )
{
LastFireTime = Level.TimeSeconds; //moved to allowfire
DoCloseBolt(); //plays sound and sets bBoltClosed
}
else
{
bClientEffectPlayed = false; //reset if not empty
}
}
Super.ModeDoFire();
}
defaultproperties
{
BoltCloseSoundRef="KF_FNFALSnd.FNFAL_Bolt_Forward"
DamageType=Class'ScrnBalanceSrv.ScrnDamTypeMKb42AssaultRifle'
}