rott/kf_sources/ScrnBalanceSrv/Classes/ScrnHuskGunAltFire.uc
2026-07-14 20:27:09 +07:00

46 lines
997 B
Ucode

// NAPALM THROWER
class ScrnHuskGunAltFire extends ScrnHuskGunFire;
//instant shot, without holding
function ModeHoldFire() { }
function Charge() { }
function PlayPreFire() { }
function Timer() { }
function class<Projectile> GetDesiredProjectileClass()
{
return ProjectileClass;
}
function PostSpawnProjectile(Projectile P)
{
super(KFShotgunFire).PostSpawnProjectile(P); // bypass HuskGunFire
}
simulated function bool AllowFire()
{
return (Weapon.AmmoAmount(ThisModeNum) >= MaxChargeAmmo);
}
function ModeDoFire()
{
if (!AllowFire())
return;
Weapon.ConsumeAmmo(ThisModeNum, MaxChargeAmmo-1); // +1 will be consumed in parent function
super(KFShotgunFire).ModeDoFire();
}
defaultproperties
{
MaxChargeAmmo=20
ProjPerFire=7
bFireOnRelease=False
FireRate=1.500000
ProjectileClass=Class'ScrnBalanceSrv.ScrnHuskGunProjectile_Alt'
Spread=750.000000
SpreadStyle=SS_Random
}