62 lines
1.3 KiB
Ucode
62 lines
1.3 KiB
Ucode
/*
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--------------------------------------------------------------
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StaticMeshActor_Hideable
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--------------------------------------------------------------
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StaticMeshActor which can be toggled on / off
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Author : Alex Quick
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--------------------------------------------------------------
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*/
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class StaticMeshActor_Hideable extends StaticMeshActor;
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var bool bInitialHidden;
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var () bool bNoCollisionWhileHidden;
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simulated function PostBeginPlay()
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{
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bInitialhidden = bHidden;
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}
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simulated function Trigger( actor Other, pawn EventInstigator )
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{
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bHidden = !bHidden;
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if(bNoCollisionWhileHidden)
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{
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if(bHidden)
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{
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SetCollision(false,false);
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bBlockZeroExtentTraces = false;
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bBlockNonZeroExtentTraces = false;
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}
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else
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{
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SetCollision(default.bCollideActors,default.bBlockActors);
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bBlockZeroExtentTraces = default.bBlockZeroExtentTraces;
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bBlockNonZeroExtentTraces = default.bBlockNonZeroExtentTraces;
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}
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}
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}
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simulated function Reset()
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{
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bHidden = bInitialhidden;
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}
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defaultproperties
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{
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bNoCollisionWhileHidden = true
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bStatic = false
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bAlwaysRelevant = true
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bNoDelete = true
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RemoteRole=ROLE_SimulatedProxy
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}
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