rott/kf_sources/KFStoryGame/Classes/KeyPickup_Story.uc
2026-07-14 20:27:09 +07:00

46 lines
1010 B
Ucode

/*
--------------------------------------------------------------
KeyPickup_Story
--------------------------------------------------------------
Author : Alex Quick
--------------------------------------------------------------
*/
class KeyPickup_Story extends WeaponPickup;
/*
function inventory SpawnCopy( pawn Other )
{
local inventory KeyInv;
KeyInv = Super.SpawnCopy(Other);
KeyInv.Tag = Tag;
if( KFKeyInventory(KeyInv)!=None )
{
KFKeyInventory(KeyInv).MyPickup = self;
}
return Copy;
}*/
defaultproperties
{
InventoryType=Class'KFMod.KFKeyInventory'
PickupMessage="You found a key"
PickupSound=Sound'PatchSounds.slide1-3'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'KillingFloorLabStatics.KeyCard1'
Physics=PHYS_Falling
DrawScale=0.100000
AmbientGlow=40
UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
CollisionRadius=20.000000
CollisionHeight=5.000000
MessageClass=Class'UnrealGame.PickupMessagePlus'
}