rott/kf_sources/KFOldSchoolZeds/Classes/ZombieStalkerOS.uc
2026-07-14 20:27:09 +07:00

316 lines
9.1 KiB
Ucode

class ZombieStalkerOS extends KFMonsterOS;
var bool bCloaking;
var float NextCheckTime;
simulated event SetAnimAction(name NewAction)
{
if ( NewAction == 'Claw' || NewAction == MeleeAnims[0] || NewAction == MeleeAnims[1] || NewAction == MeleeAnims[2] )
{
UncloakStalker();
}
super.SetAnimAction(NewAction);
}
simulated function Tick(float DeltaTime)
{
Local KFHumanPawn HP;
super.Tick(DeltaTime);
if( Level.NetMode==NM_DedicatedServer )
return;
if( bZapped )
{
NextCheckTime = Level.TimeSeconds;
}
else if( Level.TimeSeconds > NextCheckTime && Health > 0 )
{
NextCheckTime = Level.TimeSeconds + 0.8;
//We need GetStalkerViewDistanceMulti here later
ForEach VisibleCollidingActors(class'KFHumanPawn',HP,800,Location)
{
if( HP.Health<=0 || !HP.ShowStalkers() )
continue;
if( !bSpotted )
{
bSpotted = true;
Skins[0] = Finalblend 'KFOldSchoolZeds_Textures.StalkerGlowFB';
Skins[1] = Finalblend 'KFOldSchoolZeds_Textures.StalkerGlowFB';
}
return;
}
if( bSpotted )
{
bSpotted = false;
bUnlit = false;
CloakStalker();
}
}
}
// You can have this because you're invisible and annoying to headshot
function OldPlayHit(float Damage, Pawn InstigatedBy, vector HitLocation, class<DamageType> damageType, vector Momentum, optional int HitIndex)
{
if(!bShotAnim)
return;
else
super.OldPlayHit(Damage,InstigatedBy,hitlocation,damageType,momentum,HitIndex);
}
simulated function CloakStalker()
{
if( bZapped )
{
return;
}
if ( bSpotted && !bDecapitated )
{
if( Level.NetMode == NM_DedicatedServer )
return;
Skins[0] = Finalblend 'KFOldSchoolZeds_Textures.StalkerGlowFB';
Skins[1] = Finalblend 'KFOldSchoolZeds_Textures.StalkerGlowFB';
bUnlit = true;
return;
}
if ( !bDecapitated && !bCrispified && !bCloaked)
{
Visibility = 1;
bCloaked = true;
if( Level.NetMode == NM_DedicatedServer )
return;
Skins[0] = Shader 'KFOldSchoolZeds_Textures.StalkerHairShader';
Skins[1] = Shader 'KFOldSchoolZeds_Textures.StalkerCloakShader';
if(PlayerShadow != none)
PlayerShadow.bShadowActive = false;
if(RealTimeShadow != none)
RealTimeShadow.Destroy();
Projectors.Remove(0, Projectors.Length);
bAcceptsProjectors = false;
SetOverlayMaterial(Material'KFOldSchoolZeds_Textures.StalkerDeCloakfb', 0.25, true);
}
}
simulated function UnCloakStalker()
{
if( bZapped )
{
return;
}
if( !bCrispified )
{
Visibility = default.Visibility;
bCloaked = false;
bUnlit = false;
if( Level.NetMode!=NM_Client && !KFGameType(Level.Game).bDidStalkerInvisibleMessage && FRand()<0.25 && Controller.Enemy!=none &&
PlayerController(Controller.Enemy.Controller)!=none )
{
PlayerController(Controller.Enemy.Controller).Speech('AUTO', 17, "");
KFGameType(Level.Game).bDidStalkerInvisibleMessage = true;
}
if( Level.NetMode == NM_DedicatedServer )
return;
Skins[1] = FinalBlend'KFOldSchoolZeds_Textures.StalkerHairFB';
Skins[0] = Texture'KFOldSchoolZeds_Textures.StalkerSkin';
if (PlayerShadow != none)
PlayerShadow.bShadowActive = true;
bAcceptsProjectors = true;
SetOverlayMaterial(Material'KFOldSchoolZeds_Textures.StalkerDeCloakfb', 0.25, true);
}
}
simulated function SetZappedBehavior()
{
super.SetZappedBehavior();
bUnlit = false;
if( Level.Netmode != NM_DedicatedServer )
{
Skins[1] = FinalBlend'KFOldSchoolZeds_Textures.StalkerHairFB';
Skins[0] = Texture'KFOldSchoolZeds_Textures.StalkerSkin';
if (PlayerShadow != none)
PlayerShadow.bShadowActive = true;
bAcceptsProjectors = true;
SetOverlayMaterial(Material'KFZED_FX_T.Energy.ZED_overlay_Hit_Shdr', 999, true);
}
}
simulated function UnSetZappedBehavior()
{
super.UnSetZappedBehavior();
if( Level.Netmode != NM_DedicatedServer )
{
NextCheckTime = Level.TimeSeconds;
SetOverlayMaterial(none, 0.0f, true);
}
}
function SetZapped(float ZapAmount, Pawn Instigator)
{
LastZapTime = Level.TimeSeconds;
if( bZapped )
{
TotalZap = ZapThreshold;
RemainingZap = ZapDuration;
}
else
{
TotalZap += ZapAmount;
if( TotalZap >= ZapThreshold )
{
RemainingZap = ZapDuration;
bZapped = true;
}
}
ZappedBy = Instigator;
}
function RemoveHead()
{
super.RemoveHead();
if (!bCrispified)
{
Skins[1] = FinalBlend'KFOldSchoolZeds_Textures.StalkerHairFB';
Skins[0] = Texture'KFOldSchoolZeds_Textures.StalkerSkin';
}
}
simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
{
super.PlayDying(DamageType,HitLoc);
if(bUnlit)
bUnlit=!bUnlit;
if (!bCrispified)
{
Skins[1] = FinalBlend'KFOldSchoolZeds_Textures.StalkerHairFB';
Skins[0] = Texture'KFOldSchoolZeds_Textures.StalkerSkin';
}
}
function bool DoJump( bool bUpdating )
{
if ( !bIsCrouched && !bWantsToCrouch && ((Physics == PHYS_Walking) || (Physics == PHYS_Ladder) || (Physics == PHYS_Spider)) )
{
if ( Role == ROLE_Authority )
{
if ( (Level.Game != none) && (Level.Game.GameDifficulty > 2) )
MakeNoise(0.1 * Level.Game.GameDifficulty);
if ( bCountJumps && (Inventory != none) )
Inventory.OwnerEvent('Jumped');
}
if ( Physics == PHYS_Spider )
Velocity = JumpZ * Floor;
else if ( Physics == PHYS_Ladder )
Velocity.Z = 0;
else if ( bIsWalking )
{
Velocity.Z = default.JumpZ;
Velocity.X = (default.JumpZ * 0.6);
}
else
{
Velocity.Z = JumpZ;
Velocity.X = (JumpZ * 0.6);
}
if ( (Base != none) && !Base.bWorldGeometry )
{
Velocity.Z += Base.Velocity.Z;
Velocity.X += Base.Velocity.X;
}
SetPhysics(PHYS_Falling);
return true;
}
return false;
}
static simulated function PreCacheMaterials(LevelInfo myLevel)
{
myLevel.AddPrecacheMaterial(Shader'KFOldSchoolZeds_Textures.StalkerHairShader');
myLevel.AddPrecacheMaterial(Shader'KFOldSchoolZeds_Textures.StalkerCloakShader');
myLevel.AddPrecacheMaterial(Finalblend 'KFOldSchoolZeds_Textures.StalkerGlowFB');
myLevel.AddPrecacheMaterial(Material'KFOldSchoolZeds_Textures.StalkerDeCloakfb');
myLevel.AddPrecacheMaterial(Texture'KFOldSchoolZeds_Textures.StalkerSkin');
myLevel.AddPrecacheMaterial(FinalBlend 'KFOldSchoolZeds_Textures.StalkerHairFB');
}
defaultproperties
{
MeleeAnims(0)="StalkerSpinAttack"
MeleeAnims(1)="StalkerAttack1"
MeleeAnims(2)="JumpAttack"
MoanVoice=SoundGroup'KFOldSchoolZeds_Sounds.Stalker.Stalker_Speech'
bCannibal=True
MeleeDamage=9
damageForce=5000
ZombieDamType(0)=Class'KFMod.DamTypeSlashingAttack'
ZombieDamType(1)=Class'KFMod.DamTypeSlashingAttack'
ZombieDamType(2)=Class'KFMod.DamTypeSlashingAttack'
JumpSound=Sound'KFOldSchoolZeds_Sounds.Shared.Female_ZombieJump'
CrispUpThreshhold=10
PuntAnim="ClotPunt"
bUseExtendedCollision=True
ColOffset=(Z=48.000000)
ColRadius=25.000000
ColHeight=5.000000
OnlineHeadshotOffset=(X=19.000000,Y=-7.000000,Z=25.000000)
OnlineHeadshotScale=1.200000
MotionDetectorThreat=0.250000
HitSound(0)=SoundGroup'KFOldSchoolZeds_Sounds.Shared.Female_ZombiePain'
DeathSound(0)=Sound'KFOldSchoolZeds_Sounds.Stalker.Stalker_Death'
ScoringValue=15
SoundGroupClass=Class'KFOldSchoolZeds.KFFemaleZombieSoundsOS'
IdleHeavyAnim="StalkerIdle"
IdleRifleAnim="StalkerIdle"
MeleeRange=30.000000
GroundSpeed=200.000000
WaterSpeed=180.000000
JumpZ=350.000000
Health=100
MenuName="Stalker 2.5"
MovementAnims(0)="ZombieRun"
MovementAnims(1)="ZombieRun"
MovementAnims(2)="ZombieRun"
MovementAnims(3)="ZombieRun"
WalkAnims(0)="ZombieRun"
WalkAnims(1)="ZombieRun"
WalkAnims(2)="ZombieRun"
WalkAnims(3)="ZombieRun"
IdleCrouchAnim="StalkerIdle"
IdleWeaponAnim="StalkerIdle"
IdleRestAnim="StalkerIdle"
Mesh=SkeletalMesh'KFCharacterModelsOldSchool.InfectedWhiteFemale'
Skins(0)=Shader'KFOldSchoolZeds_Textures.Stalker.StalkerHairShader'
Skins(1)=Shader'KFOldSchoolZeds_Textures.Stalker.StalkerCloakShader'
RotationRate=(Yaw=45000,Roll=0)
}