147 lines
4.3 KiB
Ucode
147 lines
4.3 KiB
Ucode
class ZombieCrawlerOS extends KFMonsterOS;
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var() float PounceSpeed;
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var bool bPouncing;
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simulated function ZombieCrispUp()
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{
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super.ZombieCrispUp();
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Skins[1]=default.Skins[1];
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}
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function bool DoPounce()
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{
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if ( bZapped || bIsCrouched || bWantsToCrouch || (Physics != PHYS_Walking) || VSize(Location - Controller.Target.Location) > (MeleeRange * 5) )
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return false;
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Velocity = Normal(Controller.Target.Location-Location)*PounceSpeed;
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Velocity.Z = JumpZ;
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SetPhysics(PHYS_Falling);
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ZombieSpringAnim();
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bPouncing=true;
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return true;
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}
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simulated function ZombieSpringAnim()
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{
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SetAnimAction('ZombieSpring');
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}
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event Landed(vector HitNormal)
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{
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bPouncing=false;
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super.Landed(HitNormal);
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}
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event Bump(actor Other)
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{
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if(bPouncing && KFHumanPawn(Other)!=none )
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{
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KFHumanPawn(Other).TakeDamage(((MeleeDamage - (MeleeDamage * 0.05)) + (MeleeDamage * (FRand() * 0.1))), self ,self.Location,self.velocity, class 'KFmod.ZombieMeleeDamage');
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if (KFHumanPawn(Other).Health <=0)
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KFHumanPawn(Other).SpawnGibs(self.rotation, 1);
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bPouncing=false;
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}
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}
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simulated event SetAnimAction(name NewAction)
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{
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super.SetAnimAction(NewAction);
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if ( AnimAction == 'ZombieLeapAttack' || AnimAction == 'LeapAttack3' || AnimAction == 'ZombieLeapAttack')
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{
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AnimBlendParams(1, 1.0, 0.0,, 'Bip01 Spine1');
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PlayAnim(NewAction,, 0.0, 1);
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}
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}
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function bool FlipOver()
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{
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return false;
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}
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static simulated function PreCacheMaterials(LevelInfo myLevel)
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{
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myLevel.AddPrecacheMaterial(Texture'KFOldSchoolZeds_Textures.Crawler.CrawlerSkin');
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myLevel.AddPrecacheMaterial(FinalBlend'KFOldSchoolZeds_Textures.Crawler.CrawlerHairFB');
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}
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defaultproperties
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{
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PounceSpeed=330.000000
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MeleeAnims(0)="ZombieLeapAttack"
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MeleeAnims(1)="ZombieLeapAttack"
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MeleeAnims(2)="LeapAttack3"
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HitAnims(0)=
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HitAnims(1)=
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HitAnims(2)=
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MoanVoice=SoundGroup'KFOldSchoolZeds_Sounds.Crawler.Crawler_Speech'
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KFHitFront=
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KFHitBack=
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KFHitLeft=
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KFHitRight=
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bStunImmune=True
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bCannibal=True
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ZombieFlag=2
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MeleeDamage=6
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damageForce=5000
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KFRagdollName="CrawlerRag"
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JumpSound=Sound'KFOldSchoolZeds_Sounds.Shared.Male_ZombieJump'
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CrispUpThreshhold=10
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Intelligence=BRAINS_Mammal
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OnlineHeadshotOffset=(X=20.000000,Y=-5.000000,Z=-7.000000)
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OnlineHeadshotScale=1.100000
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MotionDetectorThreat=0.340000
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HitSound(0)=SoundGroup'KFOldSchoolZeds_Sounds.Shared.Male_ZombiePain'
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DeathSound(0)=SoundGroup'KFOldSchoolZeds_Sounds.Shared.Male_ZombieDeath'
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ScoringValue=10
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IdleHeavyAnim="ZombieLeapIdle"
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IdleRifleAnim="ZombieLeapIdle"
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bCrawler=True
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GroundSpeed=140.000000
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WaterSpeed=130.000000
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JumpZ=350.000000
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HealthMax=70.000000
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Health=70
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HeadRadius=10.000000
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HeadHeight=1.000000
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MenuName="Crawler 2.5"
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ControllerClass=Class'KFOldSchoolZeds.ControllerCrawlerOS'
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bDoTorsoTwist=False
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MovementAnims(0)="ZombieScuttle"
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MovementAnims(1)="ZombieScuttle"
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MovementAnims(2)="ZombieScuttle"
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MovementAnims(3)="ZombieScuttle"
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TurnLeftAnim="ZombieScuttle"
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TurnRightAnim="ZombieScuttle"
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WalkAnims(0)="ZombieLeap"
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WalkAnims(1)="ZombieLeap"
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WalkAnims(2)="ZombieLeap"
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WalkAnims(3)="ZombieLeap"
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AirAnims(0)="ZombieSpring"
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AirAnims(3)="ZombieSpring"
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TakeoffAnims(0)="ZombieSpring"
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TakeoffAnims(1)="ZombieSpring"
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TakeoffAnims(2)="ZombieSpring"
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TakeoffAnims(3)="ZombieSpring"
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LandAnims(0)="ZombieScuttle"
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LandAnims(1)="ZombieScuttle"
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LandAnims(2)="ZombieScuttle"
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LandAnims(3)="ZombieScuttle"
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AirStillAnim="ZombieSpring"
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TakeoffStillAnim="ZombieLeap"
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IdleCrouchAnim="ZombieLeapIdle"
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IdleWeaponAnim="ZombieLeapIdle"
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IdleRestAnim="ZombieLeapIdle"
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SpineBone1=
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bOrientOnSlope=True
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AmbientSound=Sound'KFOldSchoolZeds_Sounds.Shared.Male_ZombieBreath'
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Mesh=SkeletalMesh'KFCharacterModelsOldSchool.Shade'
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Skins(0)=Texture'KFOldSchoolZeds_Textures.Crawler.CrawlerSkin'
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Skins(1)=FinalBlend'KFOldSchoolZeds_Textures.Crawler.CrawlerHairFB'
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CollisionHeight=25.000000
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}
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