rott/kf_sources/KFOldSchoolZeds/Classes/KFBloodPuffOS.uc
2026-07-14 20:27:09 +07:00

30 lines
995 B
Ucode

// Blood Puff effect when zed is damaged ✓
class KFBloodPuffOS extends BloodSmallHit;
#exec OBJ LOAD FILE=KFOldSchoolZeds_Textures.utx
defaultproperties
{
BloodDecalClass=Class'KFOldSchoolZeds.KFBloodSplatterDecalOS'
Splats(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat1'
Splats(1)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat2'
Splats(2)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat3'
mMaxParticles=6
mLifeRange(1)=0.700000
mDirDev=(X=0.000000,Y=15.000000,Z=10.000000)
mPosDev=(X=0.000000,Y=0.000000,Z=0.000000)
mSpeedRange(0)=2.000000
mSpeedRange(1)=4.000000
mMassRange(0)=1.000000
mMassRange(1)=2.000000
mRandOrient=False
mSpinRange(0)=50.000000
mSpinRange(1)=100.000000
mSizeRange(1)=10.000000
mGrowthRate=45.000000
mNumTileColumns=4
mNumTileRows=4
Skins(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodySpray'
Style=STY_Modulated
}