rott/kf_sources/KFMod/Classes/ZEDMKIISecondaryProjectileExplosion.uc
2026-07-14 20:27:09 +07:00

252 lines
9.4 KiB
Ucode

//=============================================================================
// ZEDMKIISecondaryProjectileExplosion
//=============================================================================
// Secondary projectile explosion effect class for the ZEDGun MKII
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// John "Ramm-Jaeger" Gibson
//=============================================================================
class ZEDMKIISecondaryProjectileExplosion extends Emitter;
var () float BurnInterval; // Interval between burn damage.
var Actor Parent; // Parent Actor
var () int FlameDamage; // How much dmg the touchee takes.
var float ExplosionRadius;
simulated function Tick( float DeltaTime )
{
// if( class'ROEngine.ROLevelInfo'.static.RODebugMode() )
// {
// DrawDebugSphere( Location, ExplosionRadius, 12, 255, 0, 0);
// }
super.Tick(DeltaTime);
}
static function PreInitialize( int Damage, float Interval )
{
// You can preserve the original default values in other default variables if you want, and restore them in prebeginplay. If you want.
default.BurnInterval = Interval;
default.FlameDamage = Damage;
}
simulated function PostBeginPlay()
{
SetTimer(BurnInterval,True);
}
function Timer()
{
local Material SurfaceMat;
local int HitSurface;
local Vector HitLocation, HitNormal;
local rotator EffectDir;
local Actor Other;
Other = Trace(HitLocation, HitNormal, Location + vector(Rotation) * 32, Location - vector(Rotation) * 16, true,, SurfaceMat);
EffectDir = rotator(MirrorVectorByNormal(vector(Rotation), HitNormal));
if(Vehicle(Other) != None && Other.SurfaceType == 0)
HitSurface = 3;
else if(Other != None && !Other.IsA('LevelInfo') && Other.SurfaceType != 0)
HitSurface = Other.SurfaceType;
else if(SurfaceMat != None)
HitSurface = SurfaceMat.SurfaceType;
if (SurfaceMat != none && Parent == none)
{
if (KFHumanPawn(Instigator) != none)
Kill();
}
if( Parent==none || Parent.DrawScale<=0.25 )
Kill();
}
defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'kf_generic_sm.fx.siren_scream_ball'
UseParticleColor=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
FadeOutStartTime=0.100000
CoordinateSystem=PTCS_Relative
MaxParticles=2
Name="MeshEmitter2"
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=4.250000,Max=4.250000),Y=(Min=4.250000,Max=4.250000),Z=(Min=4.250000,Max=4.250000))
InitialParticlesPerSecond=50.000000
DrawStyle=PTDS_Regular
LifetimeRange=(Min=0.300000,Max=0.300000)
End Object
Emitters(0)=MeshEmitter'MeshEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter12
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.048000
MaxParticles=2
Name="SpriteEmitter12"
SpinsPerSecondRange=(X=(Min=-0.250000,Max=0.250000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=8.000000)
StartSizeRange=(X=(Min=80.000000,Max=80.000000),Y=(Min=80.000000,Max=80.000000),Z=(Min=80.000000,Max=80.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFZED_FX_T.Energy.ZedGun_Energy_A'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(1)=SpriteEmitter'SpriteEmitter12'
Begin Object Class=SpriteEmitter Name=SpriteEmitter13
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=100.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.048000
MaxParticles=2
Name="SpriteEmitter13"
SpinsPerSecondRange=(X=(Min=-0.250000,Max=0.250000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=10.000000)
StartSizeRange=(X=(Min=50.000000,Max=80.000000),Y=(Min=50.000000,Max=80.000000),Z=(Min=50.000000,Max=80.000000))
InitialParticlesPerSecond=100.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFZED_FX_T.Energy.ZedGun_Energy_B'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.250000,Max=0.250000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000))
End Object
Emitters(2)=SpriteEmitter'SpriteEmitter13'
Begin Object Class=SpriteEmitter Name=SpriteEmitter14
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=102,R=102,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=128,R=128,A=255))
FadeOutStartTime=0.102500
FadeInEndTime=0.050000
MaxParticles=2
Name="SpriteEmitter14"
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFZED_FX_T.Energy.ZedGun_Energy_A'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(3)=SpriteEmitter'SpriteEmitter14'
Begin Object Class=SpriteEmitter Name=SpriteEmitter16
UseDirectionAs=PTDU_Up
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UseRegularSizeScale=False
ScaleSizeYByVelocity=True
AutomaticInitialSpawning=False
Acceleration=(Z=-500.000000)
DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000))
ColorScale(0)=(Color=(B=255,G=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=131,G=196,R=226,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
FadeOutStartTime=0.500000
MaxParticles=30
Name="SpriteEmitter16"
DetailMode=DM_High
UseRotationFrom=PTRS_Actor
SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=3.000000,Max=5.000000),Y=(Min=3.000000,Max=5.000000),Z=(Min=3.000000,Max=5.000000))
ScaleSizeByVelocityMultiplier=(Y=0.020000)
InitialParticlesPerSecond=200.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFX.KFSparkHead'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.700000,Max=1.000000)
StartVelocityRange=(X=(Min=-800.000000,Max=800.000000),Y=(Min=-800.000000,Max=800.000000),Z=(Max=800.000000))
End Object
Emitters(4)=SpriteEmitter'SpriteEmitter16'
Skins(0)=Shader'KFZED_FX_T.Energy.ZED_EnergyBall_Shdr'
//DrawScale=5.0
bNoDelete = false
AutoDestroy = true
SoundVolume = 255
SoundRadius = 100
bFullVolume = false
AmbientSound = none
LightRadius = 3
LightType = LT_Pulse
LightBrightness = 255
LightHue = 128
LightSaturation = 64
bDynamicLight = true
FlameDamage = 10
BurnInterval = 1
LifeSpan=2
RemoteRole=ROLE_DumbProxy
bNetTemporary=true
// inherited vars
bGameRelevant=true
bNotOnDedServer=true
}