rott/kf_sources/KFMod/Classes/ThompsonFire.uc
2026-07-14 20:27:09 +07:00

59 lines
2.0 KiB
Ucode

//=============================================================================
// ThompsonFire
//=============================================================================
// Thompson SMG primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// - IJC Weapon Development and John "Ramm-Jaeger" Gibson
//=============================================================================
class ThompsonFire extends KFHighROFFire;
defaultproperties
{
FireAimedAnim=Fire_Iron
FireLoopAnim=Fire_Loop
FireLoopAimedAnim=Fire_Iron_Loop
FireEndAnim=Fire_End
FireEndAimedAnim=Fire_Iron_End
FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
AmbientFireSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop"
FireEndSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'KFMod.DamTypeThompson'
DamageMin=35
DamageMax=40
Momentum=12500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.0857 // 700 RPM
RecoilRate=0.080000
maxVerticalRecoilAngle=150
maxHorizontalRecoilAngle=100
TweenTime=0.025000
AmmoClass=Class'kfmod.ThompsonAmmo'
AmmoPerFire=1
BotRefireRate=0.150000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
Spread=0.012000
SpreadStyle=SS_Random
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=1.25
ShakeRotMag=(X=50.0,Y=50.0,Z=350.0)
ShakeRotRate=(X=5000.0,Y=5000.0,Z=5000.0)
ShakeRotTime=0.75
ShellEjectClass=Class'KFMod.IJCShellEjectThompson'
ShellEjectBoneName=Shell_eject
bRandomPitchFireSound=False
}