rott/kf_sources/KFMod/Classes/SeekerSixExplosionEmitter.uc
2026-07-14 20:27:09 +07:00

142 lines
5.4 KiB
Ucode

//=============================================================================
// SeekerSixExplosionEmitter
//=============================================================================
// Explosion emitter class for the seeker six rockets
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class SeekerSixExplosionEmitter extends Emitter;
var bool bFlashed;
simulated function PostBeginPlay()
{
Super.Postbeginplay();
NadeLight();
}
simulated function NadeLight()
{
if ( !Level.bDropDetail && (Instigator != None)
&& ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) )
{
bDynamicLight = true;
SetTimer(0.25, false);
}
else Timer();
}
simulated function Timer()
{
bDynamicLight = false;
}
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.048000
MaxParticles=1
Name="SpriteEmitter0"
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=6.000000)
StartSizeRange=(X=(Min=15.000000,Max=15.000000),Y=(Min=15.000000,Max=15.000000),Z=(Min=15.000000,Max=15.000000))
InitialParticlesPerSecond=40.000000
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.explosions.impact_2frame'
TextureUSubdivisions=2
TextureVSubdivisions=1
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(0)=SpriteEmitter'SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter42
UseDirectionAs=PTDU_Up
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UseRegularSizeScale=False
ScaleSizeYByVelocity=True
AutomaticInitialSpawning=False
Acceleration=(Z=-500.000000)
DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000))
ColorScale(0)=(Color=(B=1,G=77,R=254))
ColorScale(1)=(RelativeTime=0.414286,Color=(B=118,G=196,R=248,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=131,G=196,R=226,A=255))
ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
FadeOutStartTime=0.500000
MaxParticles=15
Name="SpriteEmitter42"
DetailMode=DM_High
UseRotationFrom=PTRS_Actor
SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=1.000000,Max=3.000000),Y=(Min=1.000000,Max=3.000000),Z=(Min=1.000000,Max=3.000000))
ScaleSizeByVelocityMultiplier=(Y=0.020000)
InitialParticlesPerSecond=200.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFX.KFSparkHead'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.700000,Max=1.000000)
StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Max=250.000000))
End Object
Emitters(1)=SpriteEmitter'SpriteEmitter42'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=100.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.048000
MaxParticles=5
Name="SpriteEmitter1"
StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=10.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=40.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.DSmoke_2'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.500000,Max=0.500000)
StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=10.000000,Max=50.000000))
End Object
Emitters(2)=SpriteEmitter'SpriteEmitter1'
LightRadius = 4
LightType = LT_Steady,
LightBrightness = 500
LightHue = 30
LightSaturation = 100
bDynamicLight = false
RemoteRole=ROLE_SimulatedProxy
bNotOnDedServer=False
bNoDelete=False
AutoDestroy=True
}