rott/kf_sources/KFMod/Classes/SealSquealAttachment.uc
2026-07-14 20:27:09 +07:00

69 lines
2.4 KiB
Ucode

class SealSquealAttachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'KFMod.SealSquealMuzzleFlash3P'
MeshRef="KF_Weapons3rd3_IJC.SealSqueal_3rd"
MovementAnims(0)=JogF_IJC_SealSqueal
MovementAnims(1)=JogB_IJC_SealSqueal
MovementAnims(2)=JogL_IJC_SealSqueal
MovementAnims(3)=JogR_IJC_SealSqueal
CrouchAnims(0)=CHwalkF_IJC_SealSqueal
CrouchAnims(1)=CHwalkB_IJC_SealSqueal
CrouchAnims(2)=CHwalkL_IJC_SealSqueal
CrouchAnims(3)=CHwalkR_IJC_SealSqueal
WalkAnims(0)=WalkF_IJC_SealSqueal
WalkAnims(1)=WalkB_IJC_SealSqueal
WalkAnims(2)=WalkL_IJC_SealSqueal
WalkAnims(3)=WalkR_IJC_SealSqueal
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_IJC_SealSqueal
TurnLeftAnim=TurnL_IJC_SealSqueal
CrouchTurnRightAnim=CH_TurnR_IJC_SealSqueal
CrouchTurnLeftAnim=CH_TurnL_IJC_SealSqueal
IdleRestAnim=Idle_IJC_SealSqueal
IdleCrouchAnim=CHIdle_IJC_SealSqueal
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_IJC_SealSqueal
IdleHeavyAnim=Idle_IJC_SealSqueal
IdleRifleAnim=Idle_IJC_SealSqueal
IdleChatAnim=Idle_IJC_SealSqueal
FireAnims(0)=Fire_IJC_SealSqueal
FireAnims(1)=Fire_IJC_SealSqueal
FireAnims(2)=Fire_IJC_SealSqueal
FireAnims(3)=Fire_IJC_SealSqueal
FireAltAnims(0)=Fire_IJC_SealSqueal
FireAltAnims(1)=Fire_IJC_SealSqueal
FireAltAnims(2)=Fire_IJC_SealSqueal
FireAltAnims(3)=Fire_IJC_SealSqueal
FireCrouchAnims(0)=CHFire_IJC_SealSqueal
FireCrouchAnims(1)=CHFire_IJC_SealSqueal
FireCrouchAnims(2)=CHFire_IJC_SealSqueal
FireCrouchAnims(3)=CHFire_IJC_SealSqueal
FireCrouchAltAnims(0)=CHFire_IJC_SealSqueal
FireCrouchAltAnims(1)=CHFire_IJC_SealSqueal
FireCrouchAltAnims(2)=CHFire_IJC_SealSqueal
FireCrouchAltAnims(3)=CHFire_IJC_SealSqueal
HitAnims(0)=HitF_IJC_SealSqueal
HitAnims(1)=HitB_IJC_SealSqueal
HitAnims(2)=HitL_IJC_SealSqueal
HitAnims(3)=HitR_IJC_SealSqueal
PostFireBlendStandAnim=Blend_IJC_SealSqueal
PostFireBlendCrouchAnim=CHBlend_IJC_SealSqueal
}