64 lines
1.9 KiB
Ucode
64 lines
1.9 KiB
Ucode
class ScytheAttachment extends KFMeleeAttachment;
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defaultproperties
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{
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MeshRef="KF_Weapons3rd_IJC.scythe_3rd"
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MovementAnims(0)=JogF_Axe
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MovementAnims(1)=JogB_Axe
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MovementAnims(2)=JogL_Axe
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MovementAnims(3)=JogR_Axe
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CrouchAnims(0)=CHwalkF_Axe
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CrouchAnims(1)=CHwalkB_Axe
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CrouchAnims(2)=CHwalkL_Axe
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CrouchAnims(3)=CHwalkR_Axe
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AirStillAnim=JumpF_Mid
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AirAnims(0)=JumpF_Mid
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AirAnims(1)=JumpF_Mid
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AirAnims(2)=JumpL_Mid
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AirAnims(3)=JumpR_Mid
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TakeoffStillAnim=JumpF_Takeoff
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TakeoffAnims(0)=JumpF_Takeoff
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TakeoffAnims(1)=JumpF_Takeoff
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TakeoffAnims(2)=JumpL_Takeoff
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TakeoffAnims(3)=JumpR_Takeoff
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LandAnims(0)=JumpF_Land
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LandAnims(1)=JumpF_Land
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LandAnims(2)=JumpL_Land
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LandAnims(3)=JumpR_Land
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TurnRightAnim=TurnR_Axe
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TurnLeftAnim=TurnL_Axe
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CrouchTurnRightAnim=CH_TurnR_Axe
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CrouchTurnLeftAnim=CH_TurnL_Axe
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IdleRestAnim=Idle_Axe//Idle_Rest
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IdleCrouchAnim=CHIdle_Axe
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IdleSwimAnim=Swim_Tread
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IdleWeaponAnim=Idle_Axe//Idle_Rifle
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IdleHeavyAnim=Idle_Axe//Idle_Biggun
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IdleRifleAnim=Idle_Axe//Idle_Rifle
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IdleChatAnim=Idle_Axe
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FireAnims(0)=Attack1_Axe
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FireAnims(1)=Attack2_Axe
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FireAnims(2)=Attack3_Axe
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FireAnims(3)=Attack3_Axe
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FireAltAnims(0)=HardAttack1_Scythe
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FireAltAnims(1)=HardAttack1_Scythe
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FireAltAnims(2)=HardAttack1_Scythe
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FireAltAnims(3)=HardAttack1_Scythe
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FireCrouchAnims(0)=CHAttack1_Axe
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FireCrouchAnims(1)=CHAttack2_Axe
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FireCrouchAnims(2)=CHAttack3_Axe
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FireCrouchAnims(3)=CHAttack3_Axe
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FireCrouchAltAnims(0)=CHHardAttack1_Scythe
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FireCrouchAltAnims(1)=CHHardAttack1_Scythe
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FireCrouchAltAnims(2)=CHHardAttack1_Scythe
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FireCrouchAltAnims(3)=CHHardAttack1_Scythe
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HitAnims(0)=HitF_Axe
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HitAnims(1)=HitB_Axe
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HitAnims(2)=HitL_Axe
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HitAnims(3)=HitR_Axe
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PostFireBlendStandAnim=Blend_Axe
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PostFireBlendCrouchAnim=CHBlend_Axe
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}
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