rott/kf_sources/KFMod/Classes/SPSniperAttachment.uc
2026-07-14 20:27:09 +07:00

84 lines
2.8 KiB
Ucode

//=============================================================================
// SPSniperAttachment
//=============================================================================
// Steampunk Sniper rifle third person attachement class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class SPSniperAttachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
mTracerClass=Class'KFMod.SPSniperTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
bRapidFire=False
bAltRapidFire=False
SplashEffect=Class'BulletSplashEmitter'
CullDistance=5000.000000
MeshRef="KF_Weapons3rd2_IJC.spSniper_3rd"
MovementAnims(0)=JogF_M14
MovementAnims(1)=JogB_M14
MovementAnims(2)=JogL_M14
MovementAnims(3)=JogR_M14
CrouchAnims(0)=CHwalkF_M14
CrouchAnims(1)=CHwalkB_M14
CrouchAnims(2)=CHwalkL_M14
CrouchAnims(3)=CHwalkR_M14
WalkAnims(0)=WalkF_M14
WalkAnims(1)=WalkB_M14
WalkAnims(2)=WalkL_M14
WalkAnims(3)=WalkR_M14
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_M14
TurnLeftAnim=TurnL_M14
CrouchTurnRightAnim=CH_TurnR_M14
CrouchTurnLeftAnim=CH_TurnL_M14
IdleRestAnim=Idle_M14//Idle_Rest
IdleCrouchAnim=CHIdle_M14
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_M14//Idle_Rifle
IdleHeavyAnim=Idle_M14//Idle_Biggun
IdleRifleAnim=Idle_M14//Idle_Rifle
IdleChatAnim=Fire_spSinper
FireAnims(0)=Fire_spSinper
FireAnims(1)=Fire_spSinper
FireAnims(2)=Fire_spSinper
FireAnims(3)=Fire_spSinper
FireAltAnims(0)=Fire_spSinper
FireAltAnims(1)=Fire_spSinper
FireAltAnims(2)=Fire_spSinper
FireAltAnims(3)=Fire_spSinper
FireCrouchAnims(0)=CHFire_spSinper
FireCrouchAnims(1)=CHFire_spSinper
FireCrouchAnims(2)=CHFire_spSinper
FireCrouchAnims(3)=CHFire_spSinper
FireCrouchAltAnims(0)=CHFire_spSinper
FireCrouchAltAnims(1)=CHFire_spSinper
FireCrouchAltAnims(2)=CHFire_spSinper
FireCrouchAltAnims(3)=CHFire_spSinper
HitAnims(0)=HitF_M14
HitAnims(1)=HitB_M14
HitAnims(2)=HitL_M14
HitAnims(3)=HitR_M14
PostFireBlendStandAnim=Blend_M14
PostFireBlendCrouchAnim=CHBlend_M14
}