117 lines
3.2 KiB
Ucode
117 lines
3.2 KiB
Ucode
//=============================================================================
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// NailGunFire
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//=============================================================================
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// Nailgun primary fire class
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2012 Tripwire Interactive LLC
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// - Dan Hollinger
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//=============================================================================
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class NailGunFire extends KFShotgunFire;
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event ModeDoFire()
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{
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local float Rec;
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if (!AllowFire())
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return;
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Spread = Default.Spread;
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Rec = GetFireSpeed();
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FireRate = default.FireRate/Rec;
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FireAnimRate = default.FireAnimRate*Rec;
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Rec = 1;
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if ( KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo) != none && KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill != none )
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{
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Spread *= KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill.Static.ModifyRecoilSpread(KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo), self, Rec);
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}
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if( !bFiringDoesntAffectMovement )
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{
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if (FireRate > 0.25)
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{
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Instigator.Velocity.x *= 0.1;
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Instigator.Velocity.y *= 0.1;
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}
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else
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{
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Instigator.Velocity.x *= 0.5;
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Instigator.Velocity.y *= 0.5;
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}
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}
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super(BaseProjectileFire).ModeDoFire();
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// client
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if (Instigator.IsLocallyControlled())
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{
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HandleRecoil(Rec);
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}
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}
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simulated function bool AllowFire()
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{
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if(KFWeapon(Weapon).bIsReloading)
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return false;
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if(KFPawn(Instigator).SecondaryItem!=none)
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return false;
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if(KFPawn(Instigator).bThrowingNade)
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return false;
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if(KFWeapon(Weapon).MagAmmoRemaining < 1)
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{
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if( Level.TimeSeconds - LastClickTime>FireRate )
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{
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LastClickTime = Level.TimeSeconds;
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}
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if( AIController(Instigator.Controller)!=None )
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KFWeapon(Weapon).ReloadMeNow();
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return false;
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}
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//log("Spread = "$Spread);
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return super(WeaponFire).AllowFire();
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}
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defaultproperties
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{
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KickMomentum=(X=-25.000000,Z=0.000000)
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ProjPerFire=7
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bAttachSmokeEmitter=True
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TransientSoundVolume=2.0
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TransientSoundRadius=500.000000
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// FireSoundRef="KF_NailShotgun.KF_NailShotgun_Fire_Alt_M"
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// StereoFireSoundRef="KF_NailShotgun.KF_NailShotgun_Fire_Alt_S"
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FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M"
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StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S"
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NoAmmoSoundRef="KF_NailShotgun.KF_NailShotgun_Dryfire"
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FireRate=0.5
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FireAnimRate=1.0
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AmmoClass=Class'KFMod.NailGunAmmo'
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ProjectileClass=Class'KFMod.NailGunProjectile'
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BotRefireRate=0.50000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNailGun'
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aimerror=1.000000
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Spread=2500.0
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maxVerticalRecoilAngle=1250
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maxHorizontalRecoilAngle=750
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FireAimedAnim=Fire_Iron
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//** View shake **//
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ShakeOffsetMag=(X=6.0,Y=2.0,Z=10.0)
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ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
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ShakeOffsetTime=2.0
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ShakeRotMag=(X=50.0,Y=50.0,Z=400.0)
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ShakeRotRate=(X=12500.0,Y=12500.0,Z=12500.0)
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ShakeRotTime=3.0
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bWaitForRelease=true
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bRandomPitchFireSound=true
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RandomPitchAdjustAmt=0.05
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}
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