87 lines
2.8 KiB
Ucode
87 lines
2.8 KiB
Ucode
//=============================================================================
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// MP5MAttachment
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//=============================================================================
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// MP5 medic gun third person attachment class
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2011 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class MP5MAttachment extends KFWeaponAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'BulletSplashEmitter'
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CullDistance=5000.000000
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MeshRef="KF_Weapons3rd3_Trip.Mp5_3rd"
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ShellEjectBoneName=Shell_eject
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MovementAnims(0)=JogF_MP5
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MovementAnims(1)=JogB_MP5
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MovementAnims(2)=JogL_MP5
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MovementAnims(3)=JogR_MP5
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CrouchAnims(0)=CHwalkF_MP5
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CrouchAnims(1)=CHwalkB_MP5
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CrouchAnims(2)=CHwalkL_MP5
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CrouchAnims(3)=CHwalkR_MP5
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WalkAnims(0)=WalkF_MP5
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WalkAnims(1)=WalkB_MP5
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WalkAnims(2)=WalkL_MP5
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WalkAnims(3)=WalkR_MP5
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AirStillAnim=JumpF_Mid
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AirAnims(0)=JumpF_Mid
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AirAnims(1)=JumpF_Mid
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AirAnims(2)=JumpL_Mid
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AirAnims(3)=JumpR_Mid
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TakeoffStillAnim=JumpF_Takeoff
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TakeoffAnims(0)=JumpF_Takeoff
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TakeoffAnims(1)=JumpF_Takeoff
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TakeoffAnims(2)=JumpL_Takeoff
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TakeoffAnims(3)=JumpR_Takeoff
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LandAnims(0)=JumpF_Land
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LandAnims(1)=JumpF_Land
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LandAnims(2)=JumpL_Land
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LandAnims(3)=JumpR_Land
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TurnRightAnim=TurnR_MP5
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TurnLeftAnim=TurnL_MP5
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CrouchTurnRightAnim=CH_TurnR_MP5
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CrouchTurnLeftAnim=CH_TurnL_MP5
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IdleRestAnim=Idle_MP5//Idle_Rest
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IdleCrouchAnim=CHIdle_MP5
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IdleSwimAnim=Swim_Tread
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IdleWeaponAnim=Idle_MP5//Idle_Rifle
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IdleHeavyAnim=Idle_MP5//Idle_Biggun
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IdleRifleAnim=Idle_MP5//Idle_Rifle
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IdleChatAnim=Idle_MP5
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FireAnims(0)=Fire_MP5
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FireAnims(1)=Fire_MP5
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FireAnims(2)=Fire_MP5
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FireAnims(3)=Fire_MP5
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FireAltAnims(0)=Fire_MP5
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FireAltAnims(1)=Fire_MP5
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FireAltAnims(2)=Fire_MP5
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FireAltAnims(3)=Fire_MP5
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FireCrouchAnims(0)=CHFire_MP5
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FireCrouchAnims(1)=CHFire_MP5
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FireCrouchAnims(2)=CHFire_MP5
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FireCrouchAnims(3)=CHFire_MP5
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FireCrouchAltAnims(0)=CHFire_MP5
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FireCrouchAltAnims(1)=CHFire_MP5
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FireCrouchAltAnims(2)=CHFire_MP5
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FireCrouchAltAnims(3)=CHFire_MP5
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HitAnims(0)=HitF_MP5
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HitAnims(1)=HitB_MP5
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HitAnims(2)=HitL_MP5
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HitAnims(3)=HitR_MP5
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PostFireBlendStandAnim=Blend_MP5
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PostFireBlendCrouchAnim=CHBlend_MP5
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WeaponAmbientScale=2.0
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}
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