rott/kf_sources/KFMod/Classes/M7A3MAttachment.uc
2026-07-14 20:27:09 +07:00

75 lines
2.3 KiB
Ucode

class M7A3MAttachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'BulletSplashEmitter'
CullDistance=5000.000000
MeshRef="KF_Weapons3rd4_Trip.M7A3_3rd"
MovementAnims(0)=JogF_Kriss
MovementAnims(1)=JogB_Kriss
MovementAnims(2)=JogL_Kriss
MovementAnims(3)=JogR_Kriss
CrouchAnims(0)=CHwalkF_Kriss
CrouchAnims(1)=CHwalkB_Kriss
CrouchAnims(2)=CHwalkL_Kriss
CrouchAnims(3)=CHwalkR_Kriss
WalkAnims(0)=WalkF_Kriss
WalkAnims(1)=WalkB_Kriss
WalkAnims(2)=WalkL_Kriss
WalkAnims(3)=WalkR_Kriss
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Kriss
TurnLeftAnim=TurnL_Kriss
CrouchTurnRightAnim=CH_TurnR_Kriss
CrouchTurnLeftAnim=CH_TurnL_Kriss
IdleRestAnim=Idle_Kriss//Idle_Rest
IdleCrouchAnim=CHIdle_Kriss
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Kriss//Idle_Rifle
IdleHeavyAnim=Idle_Kriss//Idle_Biggun
IdleRifleAnim=Idle_Kriss//Idle_Rifle
IdleChatAnim=Idle_Kriss
FireAnims(0)=Fire_Kriss
FireAnims(1)=Fire_Kriss
FireAnims(2)=Fire_Kriss
FireAnims(3)=Fire_Kriss
FireAltAnims(0)=Fire_Kriss
FireAltAnims(1)=Fire_Kriss
FireAltAnims(2)=Fire_Kriss
FireAltAnims(3)=Fire_Kriss
FireCrouchAnims(0)=CHFire_Kriss
FireCrouchAnims(1)=CHFire_Kriss
FireCrouchAnims(2)=CHFire_Kriss
FireCrouchAnims(3)=CHFire_Kriss
FireCrouchAltAnims(0)=CHFire_Kriss
FireCrouchAltAnims(1)=CHFire_Kriss
FireCrouchAltAnims(2)=CHFire_Kriss
FireCrouchAltAnims(3)=CHFire_Kriss
HitAnims(0)=HitF_Kriss
HitAnims(1)=HitB_Kriss
HitAnims(2)=HitL_Kriss
HitAnims(3)=HitR_Kriss
PostFireBlendStandAnim=Blend_Kriss
PostFireBlendCrouchAnim=CHBlend_Kriss
}