rott/kf_sources/KFMod/Classes/M4Fire.uc
2026-07-14 20:27:09 +07:00

59 lines
2.0 KiB
Ucode

//=============================================================================
// M4Fire
//=============================================================================
// M4 Assault Rifle primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2011 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class M4Fire extends KFHighROFFire;
defaultproperties
{
FireAimedAnim=Fire_Iron
FireLoopAnim=Fire_Loop
FireLoopAimedAnim=Fire_Iron_Loop
FireEndAnim=Fire_End
FireEndAimedAnim=Fire_Iron_End
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop"
FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'KFMod.DamTypeM4AssaultRifle'
DamageMin=25
DamageMax=35
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.8
FireForce="AssaultRifleFire"
FireRate=0.075
RecoilRate=0.065
maxVerticalRecoilAngle=250
maxHorizontalRecoilAngle=100
TweenTime=0.025
bAccuracyBonusForSemiAuto=true
AmmoClass=Class'KFMod.M4Ammo'
AmmoPerFire=1
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
Spread=0.008//0.0085
SpreadStyle=SS_Random
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=1.25
ShakeRotMag=(X=50.0,Y=50.0,Z=350.0)
ShakeRotRate=(X=5000.0,Y=5000.0,Z=5000.0)
ShakeRotTime=0.75
ShellEjectClass=class'ROEffects.KFShellEjectM4Rifle'
ShellEjectBoneName=Shell_eject
bRandomPitchFireSound=true
}