rott/kf_sources/KFMod/Classes/KrissMFire.uc
2026-07-14 20:27:09 +07:00

60 lines
1.9 KiB
Ucode

//=============================================================================
// KrissMFire
//=============================================================================
// Kriss Medic Gun primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class KrissMFire extends KFHighROFFire;
defaultproperties
{
FireAimedAnim=Fire_Iron
FireLoopAnim=Fire_Loop
FireLoopAimedAnim=Fire_Iron_Loop
FireEndAnim=Fire_End
FireEndAimedAnim=Fire_Iron_End
AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop"
FireEndSoundRef="KF_KrissSND.Kriss_Fire_End"
FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S"
AmbientFireSoundRadius=500
AmbientFireVolume=255
FireSound=none
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'KFMod.DamTypeKrissM'
DamageMin=35
DamageMax=40
Momentum=12500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.8
FireForce="AssaultRifleFire"
FireRate=0.063
RecoilRate=0.06
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=55
TweenTime=0.025
bAccuracyBonusForSemiAuto=true
RecoilVelocityScale=0.0
AmmoClass=Class'KFMod.KrissMAmmo'
AmmoPerFire=1
BotRefireRate=0.10000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
aimerror=30.000000
Spread=0.0125
SpreadStyle=SS_Random
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=1.25
ShakeRotMag=(X=50.0,Y=50.0,Z=350.0)
ShakeRotRate=(X=5000.0,Y=5000.0,Z=5000.0)
ShakeRotTime=0.75
ShellEjectClass=class'KFMod.ShellEjectKriss'
ShellEjectBoneName=Shell_eject
}