rott/kf_sources/KFMod/Classes/KSGFire.uc
2026-07-14 20:27:09 +07:00

167 lines
4.5 KiB
Ucode

//=============================================================================
// KSGFire
//=============================================================================
// KSG shotgun primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson and IJC
//=============================================================================
class KSGFire extends KFShotgunFire;
var() class<Emitter> ShellEjectClass; // class of the shell eject emitter
var() Emitter ShellEjectEmitter; // The shell eject emitter
var() name ShellEjectBoneName; // name of the shell eject bone
event ModeDoFire()
{
local float Rec;
if (!AllowFire())
return;
Spread = Default.Spread;
Rec = GetFireSpeed();
FireRate = default.FireRate/Rec;
FireAnimRate = default.FireAnimRate*Rec;
Rec = 1;
if ( KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo) != none && KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill != none )
{
Spread *= KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill.Static.ModifyRecoilSpread(KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo), self, Rec);
}
// if wide spread is on give us some additional spread
if( KSGShotgun(Weapon) != none && KSGShotgun(Weapon).bWideSpread )
{
Spread *= 2.05;
}
if( !bFiringDoesntAffectMovement )
{
if (FireRate > 0.25)
{
Instigator.Velocity.x *= 0.1;
Instigator.Velocity.y *= 0.1;
}
else
{
Instigator.Velocity.x *= 0.5;
Instigator.Velocity.y *= 0.5;
}
}
super(BaseProjectileFire).ModeDoFire();
// client
if (Instigator.IsLocallyControlled())
{
HandleRecoil(Rec);
}
}
simulated function bool AllowFire()
{
if(KFWeapon(Weapon).bIsReloading)
return false;
if(KFPawn(Instigator).SecondaryItem!=none)
return false;
if(KFPawn(Instigator).bThrowingNade)
return false;
if(KFWeapon(Weapon).MagAmmoRemaining < 1)
{
if( Level.TimeSeconds - LastClickTime>FireRate )
{
LastClickTime = Level.TimeSeconds;
}
if( AIController(Instigator.Controller)!=None )
KFWeapon(Weapon).ReloadMeNow();
return false;
}
//log("Spread = "$Spread);
return super(WeaponFire).AllowFire();
}
simulated function InitEffects()
{
super.InitEffects();
// don't even spawn on server
if ( (Level.NetMode == NM_DedicatedServer) || (AIController(Instigator.Controller) != None) )
return;
if ( (ShellEjectClass != None) && ((ShellEjectEmitter == None) || ShellEjectEmitter.bDeleteMe) )
{
ShellEjectEmitter = Weapon.Spawn(ShellEjectClass);
Weapon.AttachToBone(ShellEjectEmitter, ShellEjectBoneName);
}
}
function DrawMuzzleFlash(Canvas Canvas)
{
super.DrawMuzzleFlash(Canvas);
// Draw shell ejects
if (ShellEjectEmitter != None )
{
Canvas.DrawActor( ShellEjectEmitter, false, false, Weapon.DisplayFOV );
}
}
function FlashMuzzleFlash()
{
super.FlashMuzzleFlash();
if (ShellEjectEmitter != None)
{
ShellEjectEmitter.Trigger(Weapon, Instigator);
}
}
simulated function DestroyEffects()
{
super.DestroyEffects();
if (ShellEjectEmitter != None)
ShellEjectEmitter.Destroy();
}
defaultproperties
{
KickMomentum=(X=-85.000000,Z=15.000000)
ProjPerFire=12
bAttachSmokeEmitter=True
TransientSoundVolume=2.0
TransientSoundRadius=500.000000
FireSoundRef="KF_KSGSnd.KSG_Fire_M"
StereoFireSoundRef="KF_KSGSnd.KSG_Fire_S"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
FireRate=0.82
FireAnimRate=1.0
AmmoClass=Class'KFMod.KSGAmmo'
ProjectileClass=Class'KFMod.KSGBullet'
BotRefireRate=0.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=1.000000
Spread=1000.0
maxVerticalRecoilAngle=1000
maxHorizontalRecoilAngle=500
FireAimedAnim=Fire_Iron
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=2.0,Z=10.0)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=3.0
ShakeRotMag=(X=50.0,Y=50.0,Z=400.0)
ShakeRotRate=(X=12500.0,Y=12500.0,Z=12500.0)
ShakeRotTime=5.0
bWaitForRelease=false
ShellEjectClass=class'KFMod.KSGShellEject'
ShellEjectBoneName=Shell_eject
bRandomPitchFireSound=false
}