rott/kf_sources/KFMod/Classes/KSGAttachment.uc
2026-07-14 20:27:09 +07:00

79 lines
2.5 KiB
Ucode

//=============================================================================
// KSGAttachment
//=============================================================================
// KSG shotgun attachment class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson and IJC
//=============================================================================
class KSGAttachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MeshRef="KF_Weapons3rd4_Trip.KSG_3rd"
MovementAnims(0)=JogF_MP5
MovementAnims(1)=JogB_MP5
MovementAnims(2)=JogL_MP5
MovementAnims(3)=JogR_MP5
CrouchAnims(0)=CHwalkF_MP5
CrouchAnims(1)=CHwalkB_MP5
CrouchAnims(2)=CHwalkL_MP5
CrouchAnims(3)=CHwalkR_MP5
WalkAnims(0)=WalkF_MP5
WalkAnims(1)=WalkB_MP5
WalkAnims(2)=WalkL_MP5
WalkAnims(3)=WalkR_MP5
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_MP5
TurnLeftAnim=TurnL_MP5
CrouchTurnRightAnim=CH_TurnR_MP5
CrouchTurnLeftAnim=CH_TurnL_MP5
IdleRestAnim=Idle_MP5//Idle_Rest
IdleCrouchAnim=CHIdle_MP5
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_MP5//Idle_Rifle
IdleHeavyAnim=Idle_MP5//Idle_Biggun
IdleRifleAnim=Idle_MP5//Idle_Rifle
IdleChatAnim=Idle_MP5
FireAnims(0)=Fire_KSG
FireAnims(1)=Fire_KSG
FireAnims(2)=Fire_KSG
FireAnims(3)=Fire_KSG
FireAltAnims(0)=Fire_KSG
FireAltAnims(1)=Fire_KSG
FireAltAnims(2)=Fire_KSG
FireAltAnims(3)=Fire_KSG
FireCrouchAnims(0)=CHFire_KSG
FireCrouchAnims(1)=CHFire_KSG
FireCrouchAnims(2)=CHFire_KSG
FireCrouchAnims(3)=CHFire_KSG
FireCrouchAltAnims(0)=CHFire_KSG
FireCrouchAltAnims(1)=CHFire_KSG
FireCrouchAltAnims(2)=CHFire_KSG
FireCrouchAltAnims(3)=CHFire_KSG
HitAnims(0)=HitF_MP5
HitAnims(1)=HitB_MP5
HitAnims(2)=HitL_MP5
HitAnims(3)=HitR_MP5
PostFireBlendStandAnim=Blend_MP5
PostFireBlendCrouchAnim=CHBlend_MP5
}