74 lines
1.9 KiB
Ucode
74 lines
1.9 KiB
Ucode
/*
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--------------------------------------------------------------
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KF_GnomeSmashable
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--------------------------------------------------------------
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His little gnome death cries will haunt you for years.
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Author : Alex Quick
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--------------------------------------------------------------
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*/
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class KF_GnomeSmashable extends KFDECO_Smashable;
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#exec OBJ LOAD FILE=HillbillyHorrorSND.uax
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#exec OBJ LOAD FILE=HillbillyHorror_SM.usx
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var(Sound) Sound DeathSound;
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var(Sound) float DeathSoundVolume,DeathSoundRadius;
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auto state Working
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{
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function TakeDamage( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)
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{
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local Controller InstigatorC;
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// - Gnomes should only take damage from human players ..
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if(InstigatedBy != none)
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{
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InstigatorC = InstigatedBy.Controller;
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if(InstigatorC != none && KFPlayerController(InstigatorC) != none)
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{
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Super.TakeDamage(Damage,InstigatedBy,HitLocation,Momentum,damageType,HitIndex);
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}
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}
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}
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}
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state Broken
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{
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function BeginState()
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{
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Super.beginState();
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if(DeathSound != none)
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{
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PlaySound(DeathSound,,DeathSoundVolume,,DeathSoundRadius,SoundPitch,true);
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}
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AmbientSound = none;
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}
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}
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defaultproperties
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{
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bNeedsSingleShot=true
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CollisionRadius = 12.f
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CollisionHeight = 25.f
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PrePivot=(X=0,Y=0,Z=25)
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EffectWhenDestroyed = class 'GnomeSoul'
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DrawType = DT_StaticMesh
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StaticMesh = StaticMesh'HillbillyHorror_SM.GardenGnome'
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AmbientSound=Sound'KF_BaseGorefast_xmas.Gorefast_IdleLoop'
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DeathSound = Sound'HillbillyHorrorSND.General.KF_GnomeHeaven'
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SoundRadius=10.000000
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DeathSoundRadius=100
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DeathSoundVolume=255
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bAlwaysRelevant = true
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bOnlyDirtyReplication = true
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}
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