rott/kf_sources/KFMod/Classes/KFSGameReplicationInfo.uc
2026-07-14 20:27:09 +07:00

46 lines
1.0 KiB
Ucode

class KFSGameReplicationInfo extends KFGameReplicationInfo;
var KFSPLevelinfo KFPLevel; // Easier to do it this way.
var int CurrentObjectiveNum,ClientObjNum;
replication
{
reliable if( bNetDirty && Role==ROLE_Authority )
CurrentObjectiveNum;
}
simulated function PostBeginPlay()
{
Tag = 'NextObjective';
Super.PostBeginPlay();
}
simulated function PostNetBeginPlay()
{
Super.PostNetBeginPlay();
ClientObjNum = CurrentObjectiveNum;
bNetNotify = True;
}
function Trigger( actor Other, pawn EventInstigator )
{
local PlayerController PC;
CurrentObjectiveNum++;
PC = Level.GetLocalPlayerController();
if( PC!=None )
PC.ReceiveLocalizedMessage(Class'KFObjectiveMsg',CurrentObjectiveNum,,,KFPLevel);
}
simulated function PostNetReceive()
{
local PlayerController PC;
if( CurrentObjectiveNum!=ClientObjNum )
{
ClientObjNum = CurrentObjectiveNum;
PC = Level.GetLocalPlayerController();
if( PC!=None )
PC.ReceiveLocalizedMessage(Class'KFObjectiveMsg',CurrentObjectiveNum,,,KFPLevel);
}
}