rott/kf_sources/KFMod/Classes/KFHitEffect.uc
2026-07-14 20:27:09 +07:00

115 lines
4.3 KiB
Ucode

class KFHitEffect extends Actor;
#exec OBJ LOAD FILE=KFMaterials.utx
#exec OBJ LOAD FILE=VMParticleTextures.utx
#exec OBJ LOAD FILE=VehicleFX.utx
#exec OBJ LOAD FILE=XGameShadersB.utx
#exec OBJ LOAD FILE=EmitterTextures.utx
var() class <KFHitEmitter> HitEffectClasses[11]; //Effects indexed by surface type.
var() class <KFBulletDecal> DecalClasses[11];
static function StaticPrecache(LevelInfo L)
{
L.AddPrecacheMaterial(Texture'KFMaterials.pock0_t');
L.AddPrecacheMaterial(Texture'KFMaterials.pock2_t');
L.AddPrecacheMaterial(Texture'KFMaterials.pock4_t');
L.AddPrecacheMaterial(Texture'KFMaterials.GlassMark1');
L.AddPrecacheMaterial(Texture'KFMaterials.GlassMark2');
L.AddPrecacheMaterial(Texture'KFMaterials.GlassMark3');
L.AddPrecacheMaterial(Texture'KFMaterials.MetalMark1');
L.AddPrecacheMaterial(Texture'KFMaterials.MetalMark2');
L.AddPrecacheMaterial(Texture'KFMaterials.MetalMark3');
L.AddPrecacheMaterial(Texture'KFMaterials.SnowMark1');
L.AddPrecacheMaterial(Texture'KFMaterials.SnowMark2');
L.AddPrecacheMaterial(Texture'KFMaterials.SnowMark3');
L.AddPrecacheMaterial(Texture'KFMaterials.WoodMark1');
L.AddPrecacheMaterial(Texture'KFMaterials.WoodMark2');
L.AddPrecacheMaterial(Texture'KFMaterials.WoodMark3');
L.AddPrecacheMaterial(Texture'KFMaterials.GlassChips');
L.AddPrecacheMaterial(Texture'KFMaterials.WoodChips');
L.AddPrecacheMaterial(Texture'KFMaterials.PlantBits');
//L.AddPrecacheMaterial(Texture'VMParticleTextures.DirtKICKGROUP.dirtKICKTEX');
//L.AddPrecacheMaterial(Texture'VMParticleTextures.DirtKICKGROUP.snowKICKTEX');
//L.AddPrecacheMaterial(Texture'VehicleFX.Particles.DustyCloud2');
//L.AddPrecacheMaterial(Texture'XGameShadersB.Blood.BloodJetc');
//L.AddPrecacheMaterial(Texture'AW-2004Particles.Energy.SparkHead');
//L.AddPrecacheMaterial(Texture'XEffects.EmitSmoke_t');
//L.AddPrecacheMaterial(Texture'EmitterTextures.MultiFrame.rockchunks02');
//L.AddPrecacheMaterial(Texture'EmitterTextures.MultiFrame.MistTexture');
}
simulated function PostNetBeginPlay()
{
if( Level.NetMode!=NM_DedicatedServer )
SpawnEffects();
}
simulated function SpawnEffects()
{
local Material SurfaceMat;
local int HitSurface;
local Vector HitLocation, HitNormal,TDir;
local rotator EffectDir;
local Actor Other;
if( Instigator==None )
Return;
TDir = Normal(Location-Instigator.Location);
Other = Instigator.Trace(HitLocation, HitNormal, Location+TDir*32, Location-TDir*16,true,,SurfaceMat);
if( Other==none || BlockingVolume(Other)!=None )
return;
EffectDir = rotator(HitNormal);
if(Vehicle(Other) != None && Other.SurfaceType == 0)
HitSurface = 3;
else if(Other != None && Other!=Level && Other.SurfaceType != 0)
HitSurface = Other.SurfaceType;
else if(SurfaceMat != None)
HitSurface = SurfaceMat.SurfaceType;
if( Other.IsA('KFMonster') || Other.IsA('ExtendedZCollision') )
HitSurface = 6;
if(PhysicsVolume.bWaterVolume)
Spawn(class'WaterSplashEmitter');
else
Spawn(HitEffectClasses[HitSurface],,,, EffectDir);
// Don't need to try and spawn decalclasses if we have no decalclasses to spawn
if(DecalClasses[HitSurface] != None)
Spawn(DecalClasses[HitSurface]);
}
defaultproperties
{
HitEffectClasses(0)=Class'KFMod.DirtHitEmitter'
HitEffectClasses(1)=Class'KFMod.RockHitEmitter'
HitEffectClasses(2)=Class'KFMod.DirtHitEmitter'
HitEffectClasses(3)=Class'KFMod.MetalHitEmitter'
HitEffectClasses(4)=Class'KFMod.WoodHitEmitter'
HitEffectClasses(5)=Class'KFMod.PlantHitEmitter'
HitEffectClasses(6)=Class'KFMod.FleshHitEmitter'
HitEffectClasses(7)=Class'KFMod.SnowHitEmitter'
HitEffectClasses(8)=Class'KFMod.SnowHitEmitter'
HitEffectClasses(9)=Class'KFMod.WaterHitEmitter'
HitEffectClasses(10)=Class'KFMod.GlassHitEmitter'
DecalClasses(0)=Class'KFMod.DefaultBulletDecal'
DecalClasses(1)=Class'KFMod.DefaultBulletDecal'
DecalClasses(2)=Class'KFMod.SnowBulletDecal'
DecalClasses(3)=Class'KFMod.MetalBulletDecal'
DecalClasses(4)=Class'KFMod.WoodBulletDecal'
DecalClasses(6)=Class'KFMod.WoodBulletDecal'
DecalClasses(7)=Class'KFMod.GlassBulletDecal'
DecalClasses(8)=Class'KFMod.SnowBulletDecal'
DecalClasses(10)=Class'KFMod.GlassBulletDecal'
bHidden=False
bNetTemporary=True
DrawType=DT_None
LifeSpan=1.000000
bReplicateInstigator=True
}