rott/kf_sources/KFMod/Classes/KFDeco.uc
2026-07-14 20:27:09 +07:00

45 lines
1.3 KiB
Ucode

//=============================================================================
// DECO_SpaceFighter
//=============================================================================
class KFDeco extends Decoration;
//#exec OBJ LOAD FILE=..\StaticMeshes\AS_Vehicles_SM.usx
function Landed(vector HitNormal);
function HitWall (vector HitNormal, actor Wall);
function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation,
Vector momentum, class<DamageType> damageType, optional int HitIndex);
singular function PhysicsVolumeChange( PhysicsVolume NewVolume );
function Trigger( actor Other, pawn EventInstigator );
singular function BaseChange();
function Bump( actor Other );
//=============================================================================
// defaultproperties
//=============================================================================
defaultproperties
{
bMovable=false
bDamageable=false
bCanBeDamaged=false
bShouldBaseAtStartup=false
bEdShouldSnap=true
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'22Patch.ClotGibHead'//StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human'
DrawScale=3.0
AmbientGlow=48
bUnlit=false
bUseCylinderCollision=false
bCollideActors=true
bCollideWorld=false
bBlockActors=true
bBlockKarma=true
RemoteRole=Role_None
}