32 lines
754 B
Ucode
32 lines
754 B
Ucode
//-----------------------------------------------------------
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//
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//-----------------------------------------------------------
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class GoldenBenelliAttachment extends BenelliAttachment;
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#exec OBJ LOAD FILE=KF_Weapons3rd_Gold_T.utx
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var array<string> SkinRefs;
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static function PreloadAssets(optional KFWeaponAttachment Spawned)
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{
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local int i;
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Super.PreloadAssets(Spawned);
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for ( i = 0; i < default.SkinRefs.Length; i++ )
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{
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default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material'));
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if ( Spawned != none )
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{
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Spawned.Skins[i] = default.Skins[i];
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}
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}
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}
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DefaultProperties
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{
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mesh=none
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SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Benelli_cmb"
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}
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