rott/kf_sources/KFMod/Classes/FlameThrowerAttachment.uc
2026-07-14 20:27:09 +07:00

70 lines
2.4 KiB
Ucode

class FlameThrowerAttachment extends KFMeleeAttachment;//KFWeaponAttachment;
defaultproperties
{
MeshRef="KF_Weapons3rd_Trip.Flamethrower_3rd"
MovementAnims(0)=JogF_Flamethrower
MovementAnims(1)=JogB_Flamethrower
MovementAnims(2)=JogL_Flamethrower
MovementAnims(3)=JogR_Flamethrower
CrouchAnims(0)=CHwalkF_Flamethrower
CrouchAnims(1)=CHwalkB_Flamethrower
CrouchAnims(2)=CHwalkL_Flamethrower
CrouchAnims(3)=CHwalkR_Flamethrower
WalkAnims(0)=WalkF_Flamethrower
WalkAnims(1)=WalkB_Flamethrower
WalkAnims(2)=WalkL_Flamethrower
WalkAnims(3)=WalkR_Flamethrower
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Flamethrower
TurnLeftAnim=TurnL_Flamethrower
CrouchTurnRightAnim=CH_TurnR_Flamethrower
CrouchTurnLeftAnim=CH_TurnL_Flamethrower
IdleRestAnim=Idle_Flamethrower//Idle_Rest
IdleCrouchAnim=CHIdle_Flamethrower
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Flamethrower//Idle_Rifle
IdleHeavyAnim=Idle_Flamethrower//Idle_Biggun
IdleRifleAnim=Idle_Flamethrower//Idle_Rifle
IdleChatAnim=Idle_Flamethrower
FireAnims(0)=Fire_Flamethrower
FireAnims(1)=Fire_Flamethrower
FireAnims(2)=Fire_Flamethrower
FireAnims(3)=Fire_Flamethrower
FireAltAnims(0)=Fire_Flamethrower
FireAltAnims(1)=Fire_Flamethrower
FireAltAnims(2)=Fire_Flamethrower
FireAltAnims(3)=Fire_Flamethrower
FireCrouchAnims(0)=CHFire_Flamethrower
FireCrouchAnims(1)=CHFire_Flamethrower
FireCrouchAnims(2)=CHFire_Flamethrower
FireCrouchAnims(3)=CHFire_Flamethrower
FireCrouchAltAnims(0)=CHFire_Flamethrower
FireCrouchAltAnims(1)=CHFire_Flamethrower
FireCrouchAltAnims(2)=CHFire_Flamethrower
FireCrouchAltAnims(3)=CHFire_Flamethrower
HitAnims(0)=HitF_Flamethrower
HitAnims(1)=HitB_Flamethrower
HitAnims(2)=HitL_Flamethrower
HitAnims(3)=HitR_Flamethrower
PostFireBlendStandAnim=Blend_Flamethrower
PostFireBlendCrouchAnim=CHBlend_Flamethrower
WeaponAmbientScale=2.0
}