rott/kf_sources/KFMod/Classes/FNFALFire.uc
2026-07-14 20:27:09 +07:00

64 lines
2.0 KiB
Ucode

//=============================================================================
// FNFALFire
//=============================================================================
// FN FAL Assault rifle primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson, and IJC Development
//=============================================================================
class FNFALFire extends KFHighROFFire;
defaultproperties
{
FireAimedAnim=Fire_Iron
FireLoopAnim=Fire_Loop
FireLoopAimedAnim=Fire_Iron_Loop
FireEndAnim=Fire_End
FireEndAimedAnim=Fire_Iron_End
FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
AmbientFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop"
FireEndSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop_End_S"
AmbientFireSoundRadius=500
AmbientFireVolume=255
FireSound=none
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'KFMod.DamTypeFNFALAssaultRifle'
DamageMin=60
DamageMax=65
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.8
FireForce="AssaultRifleFire"
FireRate=0.0857 //700 rpm
RecoilRate=0.08
maxVerticalRecoilAngle=150
maxHorizontalRecoilAngle=115
TweenTime=0.025
bAccuracyBonusForSemiAuto=true
AmmoClass=Class'KFMod.FNFALAmmo'
AmmoPerFire=1
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
Spread=0.0085
SpreadStyle=SS_Random
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=3.0,Z=8.5)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=1.15
ShakeRotMag=(X=80.0,Y=80.0,Z=450.0)
ShakeRotRate=(X=7500.0,Y=7500.0,Z=7500.0)
ShakeRotTime=0.65
ShellEjectClass=class'KFMod.KFShellEjectFAL'
ShellEjectBoneName=Shell_eject
bRandomPitchFireSound=false
}