rott/kf_sources/KFMod/Classes/CrossbowFire.uc
2026-07-14 20:27:09 +07:00

46 lines
1.1 KiB
Ucode

class CrossbowFire extends KFShotgunFire;
simulated function bool AllowFire()
{
return (Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire);
}
function float MaxRange()
{
return 2500;
}
function DoFireEffect()
{
Super(KFShotgunFire).DoFireEffect();
}
defaultproperties
{
FireAimedAnim=Fire_Iron
KickMomentum=(X=0,y=0,Z=0)
ProjPerFire=1
TransientSoundVolume=1.8
FireSoundRef="KF_XbowSnd.Xbow_Fire"
NoAmmoSoundRef="KF_XbowSnd.Xbow_DryFire"
FireForce="AssaultRifleFire"
FireRate=1.800000
AmmoClass=Class'KFMod.CrossbowAmmo'
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ProjectileClass=Class'KFMod.CrossbowArrow'
BotRefireRate=1.800000
FlashEmitterClass=None
aimerror=1.000000
Spread=0.75
SpreadStyle=SS_None
ProjSpawnOffset=(X=25,Y=0,Z=0)//(X=5,Y=5,Z=-25)
EffectiveRange=2500.000000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=50
bWaitForRelease=true
bRandomPitchFireSound=false
}