rott/kf_sources/KFMod/Classes/CrossbowAttachment.uc
2026-07-14 20:27:09 +07:00

68 lines
2.2 KiB
Ucode

class CrossbowAttachment extends KFMeleeAttachment;
defaultproperties
{
MeshRef="KF_Weapons3rd_Trip.Crossbow_3rd"
MovementAnims(0)=JogF_Crossbow
MovementAnims(1)=JogB_Crossbow
MovementAnims(2)=JogL_Crossbow
MovementAnims(3)=JogR_Crossbow
CrouchAnims(0)=CHwalkF_Crossbow
CrouchAnims(1)=CHwalkB_Crossbow
CrouchAnims(2)=CHwalkL_Crossbow
CrouchAnims(3)=CHwalkR_Crossbow
WalkAnims(0)=WalkF_Crossbow
WalkAnims(1)=WalkB_Crossbow
WalkAnims(2)=WalkL_Crossbow
WalkAnims(3)=WalkR_Crossbow
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Crossbow
TurnLeftAnim=TurnL_Crossbow
CrouchTurnRightAnim=CH_TurnR_Crossbow
CrouchTurnLeftAnim=CH_TurnL_Crossbow
IdleRestAnim=Idle_Crossbow//Idle_Rest
IdleCrouchAnim=CHIdle_Crossbow
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Crossbow//Idle_Rifle
IdleHeavyAnim=Idle_Crossbow//Idle_Biggun
IdleRifleAnim=Idle_Crossbow//Idle_Rifle
IdleChatAnim=Idle_Crossbow
FireAnims(0)=Fire_Crossbow
FireAnims(1)=Fire_Crossbow
FireAnims(2)=Fire_Crossbow
FireAnims(3)=Fire_Crossbow
FireAltAnims(0)=Fire_Crossbow
FireAltAnims(1)=Fire_Crossbow
FireAltAnims(2)=Fire_Crossbow
FireAltAnims(3)=Fire_Crossbow
FireCrouchAnims(0)=CHFire_Crossbow
FireCrouchAnims(1)=CHFire_Crossbow
FireCrouchAnims(2)=CHFire_Crossbow
FireCrouchAnims(3)=CHFire_Crossbow
FireCrouchAltAnims(0)=CHFire_Crossbow
FireCrouchAltAnims(1)=CHFire_Crossbow
FireCrouchAltAnims(2)=CHFire_Crossbow
FireCrouchAltAnims(3)=CHFire_Crossbow
HitAnims(0)=HitF_Crossbow
HitAnims(1)=HitB_Crossbow
HitAnims(2)=HitL_Crossbow
HitAnims(3)=HitR_Crossbow
PostFireBlendStandAnim=Blend_Crossbow
PostFireBlendCrouchAnim=CHBlend_Crossbow
}