78 lines
2.0 KiB
Ucode
78 lines
2.0 KiB
Ucode
//=============================================================================
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// ChainsawAltFire
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//=============================================================================
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// Power slash chainsaw fire class
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2009 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class ChainsawAltFire extends KFMeleeFire;
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var() array<name> FireAnims;
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var sound FireEndSound; // The sound to play at the end of firing
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var string FireEndSoundRef;
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static function PreloadAssets(optional KFMeleeFire Spawned)
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{
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super.PreloadAssets(Spawned);
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default.FireEndSound = sound(DynamicLoadObject(default.FireEndSoundRef, class'sound', true));
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if ( ChainsawAltFire(Spawned) != none )
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{
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ChainsawAltFire(Spawned).FireEndSound = default.FireEndSound;
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}
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}
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static function bool UnloadAssets()
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{
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super.UnloadAssets();
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default.FireEndSound = none;
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return true;
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}
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simulated event ModeDoFire()
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{
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local int AnimToPlay;
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if(FireAnims.length > 0)
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{
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AnimToPlay = rand(FireAnims.length);
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FireAnim = FireAnims[AnimToPlay];
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}
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Super.ModeDoFire();
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}
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simulated Function Timer()
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{
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super.Timer();
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Weapon.PlayOwnedSound(FireEndSound,SLOT_Interact,TransientSoundVolume,,TransientSoundRadius,,false);
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}
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defaultproperties
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{
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FireAnims(0)="fire2"
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FireAnims(1)="fire3"
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MeleeDamage=270
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WideDamageMinHitAngle=0.8
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DamagedelayMin=0.65
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DamagedelayMax=0.65
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hitDamageClass=Class'KFMod.DamTypeChainsaw'
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TransientSoundVolume=1.8
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FireAnim="fire2"
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FireSoundRef="KF_ChainsawSnd.Chainsaw_RevLong_Start"
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FireEndSoundRef="KF_ChainsawSnd.Chainsaw_RevLong_End"
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FireRate=1.1
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BotRefireRate=0.8
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ChainsawHitEffect
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HitEffectClass=class'ChainsawHitEffect'
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}
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