rott/kf_sources/KFMod/Classes/BoomStickAttachment.uc
2026-07-14 20:27:09 +07:00

70 lines
2.5 KiB
Ucode

class BoomStickAttachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MeshRef="KF_Weapons3rd_Trip.HuntingShot_3rd"
MovementAnims(0)=JogF_HuntingShotgun
MovementAnims(1)=JogB_HuntingShotgun
MovementAnims(2)=JogL_HuntingShotgun
MovementAnims(3)=JogR_HuntingShotgun
CrouchAnims(0)=CHwalkF_HuntingShotgun
CrouchAnims(1)=CHwalkB_HuntingShotgun
CrouchAnims(2)=CHwalkL_HuntingShotgun
CrouchAnims(3)=CHwalkR_HuntingShotgun
WalkAnims(0)=WalkF_HuntingShotgun
WalkAnims(1)=WalkB_HuntingShotgun
WalkAnims(2)=WalkL_HuntingShotgun
WalkAnims(3)=WalkR_HuntingShotgun
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_HuntingShotgun
TurnLeftAnim=TurnL_HuntingShotgun
CrouchTurnRightAnim=CH_TurnR_HuntingShotgun
CrouchTurnLeftAnim=CH_TurnL_HuntingShotgun
IdleRestAnim=Idle_HuntingShotgun//Idle_Rest
IdleCrouchAnim=CHIdle_HuntingShotgun
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_HuntingShotgun//Idle_Rifle
IdleHeavyAnim=Idle_HuntingShotgun//Idle_Biggun
IdleRifleAnim=Idle_HuntingShotgun//Idle_Rifle
IdleChatAnim=Idle_HuntingShotgun
FireAnims(0)=Fire_HuntingShotgun
FireAnims(1)=Fire_HuntingShotgun
FireAnims(2)=Fire_HuntingShotgun
FireAnims(3)=Fire_HuntingShotgun
FireAltAnims(0)=Fire_HuntingShotgun
FireAltAnims(1)=Fire_HuntingShotgun
FireAltAnims(2)=Fire_HuntingShotgun
FireAltAnims(3)=Fire_HuntingShotgun
FireCrouchAnims(0)=CHFire_HuntingShotgun
FireCrouchAnims(1)=CHFire_HuntingShotgun
FireCrouchAnims(2)=CHFire_HuntingShotgun
FireCrouchAnims(3)=CHFire_HuntingShotgun
FireCrouchAltAnims(0)=CHFire_HuntingShotgun
FireCrouchAltAnims(1)=CHFire_HuntingShotgun
FireCrouchAltAnims(2)=CHFire_HuntingShotgun
FireCrouchAltAnims(3)=CHFire_HuntingShotgun
HitAnims(0)=HitF_HuntingShotgun
HitAnims(1)=HitB_HuntingShotgun
HitAnims(2)=HitL_HuntingShotgun
HitAnims(3)=HitR_HuntingShotgun
PostFireBlendStandAnim=Blend_HuntingShotgun
PostFireBlendCrouchAnim=CHBlend_HuntingShotgun
}