rott/kf_sources/KFMod/Classes/AK47Fire.uc
2026-07-14 20:27:09 +07:00

48 lines
1.4 KiB
Ucode

//=============================================================================
//AK47 Fire
//=============================================================================
class AK47Fire extends KFFire;
defaultproperties
{
FireAimedAnim=Fire_Iron
FireSoundRef="KF_AK47Snd.AK47_Fire"
StereoFireSoundRef="KF_AK47Snd.AK47_FireST"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'KFMod.DamTypeAK47AssaultRifle'
DamageMin=35
DamageMax=45
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.8
FireLoopAnim="Fire"
FireForce="AssaultRifleFire"
FireRate=0.109//0.085//0.077
RecoilRate=0.07
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=250
TweenTime=0.025
bAccuracyBonusForSemiAuto=true
bRecoilRightOnly=true
AmmoClass=Class'KFMod.AK47Ammo'
AmmoPerFire=1
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
Spread=0.015//0.0085
SpreadStyle=SS_Random
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=1.25
ShakeRotMag=(X=50.0,Y=50.0,Z=350.0)
ShakeRotRate=(X=5000.0,Y=5000.0,Z=5000.0)
ShakeRotTime=0.75
ShellEjectClass=class'ROEffects.KFShellEjectAK'
ShellEjectBoneName=Shell_eject
bRandomPitchFireSound=false
}