rott/kf_sources/KFMod/Classes/AK47AssaultRifle.uc
2026-07-14 20:27:09 +07:00

144 lines
3.2 KiB
Ucode

//=============================================================================
// AK47 Inventory class
//=============================================================================
class AK47AssaultRifle extends KFWeapon
config(user);
#exec OBJ LOAD FILE=KillingFloorWeapons.utx
#exec OBJ LOAD FILE=KillingFloorHUD.utx
#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
// Use alt fire to switch fire modes
simulated function AltFire(float F)
{
if(ReadyToFire(0))
{
DoToggle();
}
}
function bool RecommendRangedAttack()
{
return true;
}
//TODO: LONG ranged?
function bool RecommendLongRangedAttack()
{
return true;
}
function float SuggestAttackStyle()
{
return -1.0;
}
exec function SwitchModes()
{
DoToggle();
}
function float GetAIRating()
{
local Bot B;
B = Bot(Instigator.Controller);
if ( (B == None) || (B.Enemy == None) )
return AIRating;
return AIRating;
}
function byte BestMode()
{
return 0;
}
simulated function SetZoomBlendColor(Canvas c)
{
local Byte val;
local Color clr;
local Color fog;
clr.R = 255;
clr.G = 255;
clr.B = 255;
clr.A = 255;
if( Instigator.Region.Zone.bDistanceFog )
{
fog = Instigator.Region.Zone.DistanceFogColor;
val = 0;
val = Max( val, fog.R);
val = Max( val, fog.G);
val = Max( val, fog.B);
if( val > 128 )
{
val -= 128;
clr.R -= val;
clr.G -= val;
clr.B -= val;
}
}
c.DrawColor = clr;
}
defaultproperties
{
SkinRefs(0)="KF_Weapons2_Trip_T.Rifles.AK47_cmb"
SleeveNum=1
WeaponReloadAnim=Reload_AK47
IdleAimAnim=Idle_Iron
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
MagCapacity=30
ReloadRate=3.0
ReloadAnim="Reload"
ReloadAnimRate=1.000000
Weight=6.000000
bModeZeroCanDryFire=True
FireModeClass(0)=Class'KFMod.AK47Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectSoundRef="KF_AK47Snd.AK47_Select"
SelectForce="SwitchToAssaultRifle"
bShowChargingBar=True
Description="A classic Russian assault rifle. Can be fired in semi or full auto with nice knock down power but not great accuracy."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
Priority=95
InventoryGroup=3
GroupOffset=7
PickupClass=Class'KFMod.AK47Pickup'
PlayerViewOffset=(X=18.000000,Y=22.000000,Z=-6.000000)
//PlayerViewPivot=(Pitch=400)
BobDamping=6.000000
AttachmentClass=Class'KFMod.AK47Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AK47"
MeshRef="KF_Weapons2_Trip.AK47_Trip"
DrawScale=1.00000
TransientSoundVolume=1.250000
AmbientGlow=0
AIRating=0.55
CurrentRating=0.55
DisplayFOV=60.000000
StandardDisplayFOV=60.0
PlayerIronSightFOV=65
ZoomTime=0.25
FastZoomOutTime=0.2
ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910)
bHasAimingMode=true
ZoomedDisplayFOV=32
HudImageRef="KillingFloor2HUD.WeaponSelect.Ak_47_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Ak_47"
TraderInfoTexture=texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_AK_47'
bIsTier2Weapon=true
}