rott/kf_sources/KFMod/Classes/AA12Attachment.uc
2026-07-14 20:27:09 +07:00

70 lines
2.1 KiB
Ucode

class AA12Attachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MeshRef="KF_Weapons3rd2_Trip.AA12_3rd"
MovementAnims(0)=JogF_AA12
MovementAnims(1)=JogB_AA12
MovementAnims(2)=JogL_AA12
MovementAnims(3)=JogR_AA12
CrouchAnims(0)=CHwalkF_AA12
CrouchAnims(1)=CHwalkB_AA12
CrouchAnims(2)=CHwalkL_AA12
CrouchAnims(3)=CHwalkR_AA12
WalkAnims(0)=WalkF_AA12
WalkAnims(1)=WalkB_AA12
WalkAnims(2)=WalkL_AA12
WalkAnims(3)=WalkR_AA12
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_AA12
TurnLeftAnim=TurnL_AA12
CrouchTurnRightAnim=CH_TurnR_AA12
CrouchTurnLeftAnim=CH_TurnL_AA12
IdleRestAnim=Idle_AA12//Idle_Rest
IdleCrouchAnim=CHIdle_AA12
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_AA12//Idle_Rifle
IdleHeavyAnim=Idle_AA12//Idle_Biggun
IdleRifleAnim=Idle_AA12//Idle_Rifle
IdleChatAnim=Idle_AA12
FireAnims(0)=Fire_AA12
FireAnims(1)=Fire_AA12
FireAnims(2)=Fire_AA12
FireAnims(3)=Fire_AA12
FireAltAnims(0)=Fire_AA12
FireAltAnims(1)=Fire_AA12
FireAltAnims(2)=Fire_AA12
FireAltAnims(3)=Fire_AA12
FireCrouchAnims(0)=CHFire_AA12
FireCrouchAnims(1)=CHFire_AA12
FireCrouchAnims(2)=CHFire_AA12
FireCrouchAnims(3)=CHFire_AA12
FireCrouchAltAnims(0)=CHFire_AA12
FireCrouchAltAnims(1)=CHFire_AA12
FireCrouchAltAnims(2)=CHFire_AA12
FireCrouchAltAnims(3)=CHFire_AA12
HitAnims(0)=HitF_AA12
HitAnims(1)=HitB_AA12
HitAnims(2)=HitL_AA12
HitAnims(3)=HitR_AA12
PostFireBlendStandAnim=Blend_AA12
PostFireBlendCrouchAnim=CHBlend_AA12
}