70 lines
2.1 KiB
Ucode
70 lines
2.1 KiB
Ucode
class AA12Attachment extends KFWeaponAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
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mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
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MeshRef="KF_Weapons3rd2_Trip.AA12_3rd"
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MovementAnims(0)=JogF_AA12
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MovementAnims(1)=JogB_AA12
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MovementAnims(2)=JogL_AA12
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MovementAnims(3)=JogR_AA12
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CrouchAnims(0)=CHwalkF_AA12
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CrouchAnims(1)=CHwalkB_AA12
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CrouchAnims(2)=CHwalkL_AA12
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CrouchAnims(3)=CHwalkR_AA12
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WalkAnims(0)=WalkF_AA12
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WalkAnims(1)=WalkB_AA12
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WalkAnims(2)=WalkL_AA12
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WalkAnims(3)=WalkR_AA12
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AirStillAnim=JumpF_Mid
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AirAnims(0)=JumpF_Mid
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AirAnims(1)=JumpF_Mid
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AirAnims(2)=JumpL_Mid
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AirAnims(3)=JumpR_Mid
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TakeoffStillAnim=JumpF_Takeoff
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TakeoffAnims(0)=JumpF_Takeoff
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TakeoffAnims(1)=JumpF_Takeoff
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TakeoffAnims(2)=JumpL_Takeoff
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TakeoffAnims(3)=JumpR_Takeoff
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LandAnims(0)=JumpF_Land
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LandAnims(1)=JumpF_Land
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LandAnims(2)=JumpL_Land
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LandAnims(3)=JumpR_Land
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TurnRightAnim=TurnR_AA12
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TurnLeftAnim=TurnL_AA12
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CrouchTurnRightAnim=CH_TurnR_AA12
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CrouchTurnLeftAnim=CH_TurnL_AA12
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IdleRestAnim=Idle_AA12//Idle_Rest
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IdleCrouchAnim=CHIdle_AA12
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IdleSwimAnim=Swim_Tread
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IdleWeaponAnim=Idle_AA12//Idle_Rifle
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IdleHeavyAnim=Idle_AA12//Idle_Biggun
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IdleRifleAnim=Idle_AA12//Idle_Rifle
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IdleChatAnim=Idle_AA12
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FireAnims(0)=Fire_AA12
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FireAnims(1)=Fire_AA12
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FireAnims(2)=Fire_AA12
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FireAnims(3)=Fire_AA12
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FireAltAnims(0)=Fire_AA12
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FireAltAnims(1)=Fire_AA12
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FireAltAnims(2)=Fire_AA12
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FireAltAnims(3)=Fire_AA12
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FireCrouchAnims(0)=CHFire_AA12
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FireCrouchAnims(1)=CHFire_AA12
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FireCrouchAnims(2)=CHFire_AA12
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FireCrouchAnims(3)=CHFire_AA12
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FireCrouchAltAnims(0)=CHFire_AA12
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FireCrouchAltAnims(1)=CHFire_AA12
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FireCrouchAltAnims(2)=CHFire_AA12
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FireCrouchAltAnims(3)=CHFire_AA12
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HitAnims(0)=HitF_AA12
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HitAnims(1)=HitB_AA12
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HitAnims(2)=HitL_AA12
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HitAnims(3)=HitR_AA12
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PostFireBlendStandAnim=Blend_AA12
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PostFireBlendCrouchAnim=CHBlend_AA12
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}
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