rott/kf_sources/KFGui/Classes/KFTab_Controls.uc
2026-07-14 20:27:09 +07:00

897 lines
25 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class KFTab_Controls extends Settings_Tabs;
enum ESectionIDs
{
SID_Movement,
SID_Looking,
SID_Weapons,
SID_Comm,
SID_Game,
SID_Misc,
SID_Interface
};
var automated GUISectionBackground i_BG1;
var automated GUILabel l_Hint;
var automated GUIMultiColumnListBox lb_Binds;
var GUIMultiColumnList li_Binds;
var bool bFirstOpen;
struct InputKeyInfo
{
var int KeyNumber;
var string KeyName;
var string LocalizedKeyName;
};
struct KeyBinding
{
var bool bIsSectionLabel;
var string KeyLabel;
var string Alias;
var array<int> BoundKeys;
};
var() noexport editconst InputKeyInfo AllKeys[255];
var() array<KeyBinding> Bindings;
var localized string BindingLabel[150]; // remove this later
var() bool bPendingRawInput; // Waiting for input - changing a keybind
var() editconst noexport int NewIndex, NewSubIndex;
var() editconst noexport GUIStyles SelStyle, SectionStyle;
var() string SectionStyleName;
var() localized string Headings[3];
var() float SectionLabelMargin;
//var() localized string PageCaption;
//var() localized string SpeechLabel;
var() localized string ClearCaption, ActionText;
var localized string Section_Movement, Section_Looking,
Section_Weapons, Section_Comm,
Section_Game, Section_Misc,
Section_Interface, Section_Speech_Prefix;
var array<string> bindings_movement,
bindings_looking,
bindings_weapons,
bindings_comm,
bindings_game,
bindings_misc,
bindings_interface;
// Those are static because for some reason it frells up if they're dynamic. go figure.
var localized string captions_movement[15],
captions_looking[15],
captions_weapons[20],
captions_comm[15],
captions_game[15],
captions_misc[15],
captions_interface[15];
var class<KFVoicePack> VoicePackClass;
function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
Super.InitComponent(MyController, MyOwner);
i_BG1.ManageComponent(lb_Binds);
i_BG1.ManageComponent(l_Hint);
li_Binds = lb_Binds.List;
SectionStyle = Controller.GetStyle(SectionStyleName, li_Binds.FontScale);
}
function InitializeBindingsArray()
{
local int i;
for ( i = 0; i < ArrayCount(AllKeys); i++ )
{
AllKeys[i].KeyNumber = i;
Controller.KeyNameFromIndex( byte(i), AllKeys[i].KeyName, AllKeys[i].LocalizedKeyName );
}
}
function Initialize()
{
LoadCommands();
MapBindings();
}
// query each key's assigned command/alias, and add the key number to the appropriate place
function MapBindings()
{
local int i, BindingIndex;
local string Alias;
LoadCustomBindings();
for ( i = 1; i < ArrayCount(AllKeys); i++ )
{
// Find out if this key is currently bound to any commands
if ( Controller.GetCurrentBind( AllKeys[i].KeyName, Alias ) )
{
// If this key is bound to a command, find out if the command is a known alias
BindingIndex = FindAliasIndex( Alias );
if ( BindingIndex != -1 )
BindKeyToAlias( BindingIndex, i );
}
}
}
function CreateAliasMapping(string Command, string FriendlyName, bool bSectionLabel)
{
local int At;
At = Bindings.Length;
Bindings.Length = Bindings.Length + 1;
Bindings[At].bIsSectionLabel = bSectionLabel;
Bindings[At].KeyLabel = FriendlyName;
Bindings[At].Alias = Command;
li_Binds.AddedItem();
}
function BindKeyToAlias( int BindIndex, int KeyIndex )
{
local int i;
if ( !ValidBindIndex(BindIndex) )
return;
if ( !ValidKeyIndex(KeyIndex) )
return;
for ( i = 0; i < Bindings[BindIndex].BoundKeys.Length; i++ )
{
if ( Bindings[BindIndex].BoundKeys[i] == KeyIndex )
return;
if ( class'GameInfo'.static.GetBindWeight(Bindings[BindIndex].BoundKeys[i]) < class'GameInfo'.static.GetBindWeight(KeyIndex) )
break;
}
Bindings[BindIndex].BoundKeys.Insert( i, 1 );
Bindings[BindIndex].BoundKeys[i] = KeyIndex;
}
function ClearBindings()
{
Bindings.Remove(0,Bindings.Length);
li_Binds.Clear();
}
function SetKeyBind(int Index, int SubIndex, byte NewKey)
{
if ( !ValidBindIndex(Index) )
return;
if ( SubIndex < Bindings[Index].BoundKeys.Length && Bindings[Index].BoundKeys[SubIndex] == NewKey )
return;
RemoveAllOccurance(NewKey);
RemoveExistingKey(Index, SubIndex);
if ( Controller.SetKeyBind(AllKeys[NewKey].KeyName, Bindings[Index].Alias) )
BindKeyToAlias(Index,NewKey);
// Controller.SetKeyBind( AllKeys[NewKey].KeyName, Bindings[Index].Alias );
li_Binds.UpdatedItem(Index);
}
function bool BeginRawInput(GUIComponent Sender)
{
local int Index, SubIndex;
if ( MouseOnCol1() )
SubIndex = 0;
else if ( MouseOnCol2() )
SubIndex = 1;
else
return true;
Index = li_Binds.CurrentListId();
if ( ValidBindIndex(Index) && Bindings[Index].bIsSectionLabel )
return true;
bPendingRawInput = true;
UpdateHint(Index);
NewIndex = Index;
NewSubIndex = SubIndex;
Controller.OnNeedRawKeyPress = RawKey;
Controller.Master.bRequireRawJoystick = true;
PlayerOwner().ClientPlaySound(Controller.EditSound);
PlayerOwner().ConsoleCommand("toggleime 0");
return true;
}
function bool RawKey(byte NewKey)
{
SetKeyBind( NewIndex, NewSubIndex, NewKey );
NewSubIndex = -1;
UpdateHint(NewIndex);
NewIndex = -1;
bPendingRawInput = false;
Controller.OnNeedRawKeyPress = none;
Controller.Master.bRequireRawJoystick = false;
PlayerOwner().ClientPlaySound(Controller.ClickSound);
return true;
}
function string GetCurrentKeyBind(int BindIndex, int SubIndex)
{
if ( !ValidBindIndex(BindIndex) )
return "";
if (Bindings[BindIndex].bIsSectionLabel)
return "";
if (BindIndex == NewIndex && SubIndex == NewSubIndex)
return "???";
if (SubIndex >= Bindings[BindIndex].BoundKeys.Length)
return "";
return AllKeys[Bindings[BindIndex].BoundKeys[SubIndex]].LocalizedKeyName;
}
function string ListGetSortString( int Index )
{
switch ( li_Binds.SortColumn )
{
case 0: return Bindings[Index].KeyLabel;
case 1: return GetCurrentKeyBind(Index,0);
case 2: return GetCurrentKeyBind(Index,1);
}
return "";
}
function bool ListOnKeyEvent(out byte Key, out byte State, float delta)
{
local Interactions.EInputKey iKey;
if ( State != 3 )
return li_Binds.InternalOnKeyEvent(Key,State,Delta);
iKey = EInputKey(Key);
if ( iKey == IK_Backspace ) // Backspace
{
// Clear Over
if ( MouseOnCol1() )
RemoveExistingKey(li_Binds.CurrentListId(),0);
else if ( MouseOnCol2() )
RemoveExistingKey(li_Binds.CurrentListId(),1);
return true;
}
if ( iKey == IK_Enter )
{
BeginRawInput(None);
return true;
}
return li_Binds.InternalOnKeyEvent(Key,State,Delta);
}
function ListTrack(GUIComponent Sender, int LastIndex)
{
local int Index, OldIndex;
if ( LastIndex >= 0 && LastIndex < li_Binds.ItemCount )
{
OldIndex = li_Binds.SortData[LastIndex].SortItem;
Index = li_Binds.CurrentListId();
if ( ValidBindIndex(Index) && Bindings[Index].bIsSectionLabel )
SearchDown(OldIndex);
if ( !bPendingRawInput )
UpdateHint(Index);
}
}
function SearchUp(int OldIndex)
{
local int cindex;
cindex = li_Binds.CurrentListId();
while ( cindex > 0 && cindex < Bindings.length)
{
if ( !Bindings[cindex].bIsSectionLabel )
{
li_Binds.SetIndex(cIndex);
return;
}
cindex--;
}
li_Binds.SetIndex(OldIndex);
}
function SearchDown(int OldIndex)
{
local int cindex;
cindex = li_Binds.CurrentListId();
while ( cindex > 0 && cindex < Bindings.Length )
{
if (!Bindings[cindex].bIsSectionLabel)
{
li_Binds.SetIndex(cIndex);
return;
}
cindex++;
}
li_Binds.SetIndex(OldIndex);
}
function RemoveExistingKey(int Index, int SubIndex)
{
local int KeyIndex;
if ( !ValidBindIndex(Index) )
return;
if ( SubIndex >= Bindings[Index].BoundKeys.Length || Bindings[Index].BoundKeys[SubIndex] < 0 )
return;
KeyIndex = Bindings[Index].BoundKeys[SubIndex];
Bindings[Index].BoundKeys.Remove(SubIndex, 1);
Controller.SetKeyBind( AllKeys[KeyIndex].KeyName, "" );
}
function RemoveAllOccurance(byte NewKey)
{
local int i,j;
for ( i = 0; i < Bindings.Length; i++ )
{
for ( j = 0; j < Bindings[i].BoundKeys.Length; j++ )
{
if ( Bindings[i].BoundKeys[j] == NewKey )
{
RemoveExistingKey(i,j);
break;
}
}
}
}
function UpdateHint(int BindIndex)
{
local int i;
local string Str, CurrentBindName;
if ( !ValidBindIndex(BindIndex) || Bindings[BindIndex].bIsSectionLabel )
{
l_Hint.Caption = "";
return;
}
if ( Bindings[BindIndex].BoundKeys.Length > 0 )
{
if ( bPendingRawInput )
{
DrawCurrentBind:
for ( i = 0; i < Bindings[BindIndex].BoundKeys.Length; i++ )
{
if ( Str != "" )
Str $= ",";
Str $= GetCurrentKeyBind(BindIndex, i);
}
if ( Str == "" )
l_Hint.Caption = "";
else l_Hint.Caption = Repl(ActionText, "%keybinds%", Str);
return;
}
else
{
if ( MouseOnCol2() ) i = 1;
CurrentBindName = GetCurrentKeyBind(BindIndex,i);
if ( CurrentBindName == "" )
goto DrawCurrentBind;
Str = Repl(Repl(ClearCaption,"%backspace%",AllKeys[8].LocalizedKeyName),
"%keybind%",CurrentBindName);
l_Hint.Caption = Repl( Str, "%keyname%", Bindings[BindIndex].KeyLabel );;
}
}
else l_Hint.Caption = "";
}
function bool MouseOnCol1()
{
local float CellLeft, CellWidth;
li_Binds.GetCellLeftWidth(1, CellLeft, CellWidth);
return Controller.MouseX >= CellLeft && Controller.MouseX <= CellLeft + CellWidth;
}
function bool MouseOnCol2()
{
local float CellLeft, CellWidth;
li_Binds.GetCellLeftWidth(2, CellLeft, CellWidth);
return Controller.MouseX >= CellLeft && Controller.MouseX <= CellLeft + CellWidth;
}
function bool ValidBindIndex(int Index)
{
return Index >= 0 && Index < Bindings.Length;
}
function bool ValidKeyIndex(int Index)
{
return Index >= 0 && Index < ArrayCount(AllKeys);
}
function int FindAliasIndex( string Alias )
{
local int i;
for ( i = 0; i < Bindings.Length; i++ )
if ( Bindings[i].Alias ~= Alias )
return i;
return -1;
}
function InternalOnCreateComponent( GUIComponent NewComp, GUIComponent Sender )
{
local GUIMultiColumnList L;
local int i;
if ( GUIMultiColumnListBox(Sender) != None )
{
L = GUIMultiColumnList(NewComp);
if ( L != None )
{
for ( i = 0; i < ArrayCount(Headings); i++ )
L.ColumnHeadings[i] = Headings[i];
L.OnKeyEvent = ListOnKeyEvent;
L.OnDrawItem = DrawBinding;
L.GetSortString = ListGetSortString;
L.ExpandLastColumn = True;
L.SortColumn = -1;
L.bHotTrack = True;
L.OnClick = BeginRawInput;
L.OnTrack = ListTrack;
}
GUIMultiColumnListBox(Sender).InternalOnCreateComponent(NewComp,Sender);
}
//Super.InternalOnCreateComponent(NewComp,Sender);
}
function DrawBinding(Canvas Canvas, int Item, float X, float Y, float W, float H, bool bSelected, bool bPending)
{
local float CellLeft, CellWidth;
local GUIStyles DStyle;
// hack to fix selected item appearing offset
// real fix would be to create a "NoBackground" style that has the same border offsets as STY2ListSelection
local int i;
local int SavedOffset[4];
Canvas.Style = 1;
Item = li_Binds.SortData[Item].SortItem;
if ( !ValidBindIndex(Item) )
return;
if ( Bindings[Item].bIsSectionLabel )
{
li_Binds.GetCellLeftWidth( 0, CellLeft, CellWidth );
Canvas.SetPos( CellLeft + 3, Y );
Canvas.DrawColor = SectionStyle.ImgColors[li_Binds.MenuState];
Canvas.DrawTile(Controller.DefaultPens[0], W - 6, H, 0, 0, 32, 32);
SectionStyle.DrawText(Canvas, li_Binds.MenuState, CellLeft + SectionLabelMargin, Y, CellWidth, H, TXTA_Left, Bindings[Item].KeyLabel, li_Binds.FontScale);
return;
}
if ( bPendingRawInput )
bSelected = Item - li_Binds.Top == NewIndex;
if ( bSelected )
DStyle = li_Binds.SelectedStyle;
else DStyle = li_Binds.Style;
for ( i = 0; i < 4; i++ )
{
SavedOffset[i] = DStyle.BorderOffsets[i];
DStyle.BorderOffsets[i] = class'STY2ListSelection'.default.BorderOffsets[i];
}
if ( bSelected && !bPendingRawInput )
DStyle.Draw( Canvas, li_Binds.MenuState, X + DStyle.BorderOffsets[0], Y, W - DStyle.BorderOffsets[2], H );
li_Binds.GetCellLeftWidth(0, CellLeft, CellWidth);
DStyle.DrawText( Canvas, li_Binds.MenuState, CellLeft, Y, CellWidth - DStyle.BorderOffsets[2], H, TXTA_Center, Bindings[Item].KeyLabel, li_Binds.FontScale);
li_Binds.GetCellLeftWidth(1, CellLeft, CellWidth);
if ( bPendingRawInput && bSelected && NewSubIndex == 0 )
DStyle.Draw( Canvas, li_Binds.MenuState, CellLeft, Y, CellWidth - DStyle.BorderOffsets[2], H );
DStyle.DrawText(Canvas, li_Binds.MenuState, CellLeft, Y, CellWidth - DStyle.BorderOffsets[2], H, TXTA_Center, GetCurrentKeyBind(Item, 0), li_Binds.FontScale);
li_Binds.GetCellLeftWidth(2, CellLeft, CellWidth);
if ( bPendingRawInput && bSelected && NewSubIndex == 1 )
DStyle.Draw(Canvas, li_Binds.MenuState, CellLeft, Y, CellWidth - DStyle.BorderOffsets[2], H);
DStyle.DrawText(Canvas, li_Binds.MenuState, CellLeft, Y, CellWidth - DStyle.BorderOffsets[2], H, TXTA_Center, GetCurrentKeyBind(Item, 1), li_Binds.FontScale);
for ( i = 0; i < 4; i++ )
DStyle.BorderOffsets[i] = SavedOffset[i];
}
function ResetClicked()
{
if (Controller != none)
Controller.ResetKeyboard();
Initialize();
}
event Opened(GUIComponent Sender)
{
if (bFirstOpen)
{
InitializeBindingsArray();
Initialize();
bFirstOpen = false;
}
Super.Opened(Sender);
}
protected function LoadCustomBindings()
{
local int i;
local array<string> KeyBindClasses;
local class<GUIUserKeyBinding> CustomKeyBindClass;
// Load custom keybinds from .int files
PlayerOwner().GetAllInt("XInterface.GUIUserKeyBinding",KeyBindClasses);
for (i = 0; i < KeyBindClasses.Length; i++)
{
CustomKeyBindClass = class<GUIUserKeyBinding>(DynamicLoadObject(KeyBindClasses[i],class'Class'));
if (CustomKeyBindClass != None)
AddCustomBindings( CustomKeyBindClass.default.KeyData );
}
}
function AddCustomBindings( array<GUIUserKeyBinding.KeyInfo> KeyData )
{
local int i;
for ( i = 0; i < KeyData.Length; i++ )
CreateAliasMapping( KeyData[i].Alias, KeyData[i].KeyLabel, KeyData[i].bIsSection );
}
/*function TestClearBindings()
{
local int i, max;
Bindings = default.Bindings;
max = Min(Bindings.Length, ArrayCount(BindingLabel));
for ( i = 0; i < max; i++ )
{
if ( BindingLabel[i] != "" )
Bindings[i].KeyLabel = BindingLabel[i];
}
}*/
// Add all possible commands to the guilist
function LoadCommands()
{
local array<string> VoiceCommands;
local int i;
ClearBindings();
// Load RO keybinds
AddBindings(Section_Game, bindings_game.length, SID_Game);
AddBindings(Section_Movement, bindings_movement.length, SID_Movement);
AddBindings(Section_Weapons, bindings_weapons.length, SID_Weapons);
AddBindings(Section_Looking, bindings_looking.length, SID_Looking);
AddBindings(Section_Comm, bindings_comm.length, SID_Comm);
AddBindings(Section_Interface, bindings_interface.length, SID_Interface);
AddBindings(Section_Misc, bindings_misc.length, SID_Misc);
// Load custom keybinds
LoadCustomBindings();
// Load speech binds
UpdateVoicePackClass();
// Support
CreateAliasMapping("", Section_Speech_Prefix $ class'KFConsole'.default.SMStateName[1], True);
VoicePackClass.static.GetAllSupports(VoiceCommands);
for ( i = 0; i < VoiceCommands.Length; i++ )
{
CreateAliasMapping("speech SUPPORT" @ i, VoiceCommands[i], false);
}
// Acknowledgments
CreateAliasMapping("", Section_Speech_Prefix $ class'KFConsole'.default.SMStateName[2], True);
VoicePackClass.static.GetAllAcknowledgments( VoiceCommands );
for ( i = 0; i < VoiceCommands.Length; i++ )
{
CreateAliasMapping("speech ACK" @ i, VoiceCommands[i], false);
}
// Alerts
CreateAliasMapping("", Section_Speech_Prefix $ class'KFConsole'.default.SMStateName[3], True);
VoicePackClass.static.GetAllAlerts(VoiceCommands);
for ( i = 0; i < VoiceCommands.Length; i++ )
{
CreateAliasMapping("speech ALERT" @ i, VoiceCommands[i], false);
}
// Directions
CreateAliasMapping("", Section_Speech_Prefix $ class'KFConsole'.default.SMStateName[4], True);
VoicePackClass.static.GetAllDirections(VoiceCommands);
for ( i = 0; i < VoiceCommands.Length; i++ )
{
CreateAliasMapping("speech DIRECTION" @ i, VoiceCommands[i], false);
}
// Insults
CreateAliasMapping("", Section_Speech_Prefix $ class'KFConsole'.default.SMStateName[5], True);
VoicePackClass.static.GetAllInsults(VoiceCommands);
for ( i = 0; i < VoiceCommands.Length; i++ )
{
CreateAliasMapping("speech INSULT" @ i, VoiceCommands[i], false);
}
}
function UpdateVoicePackClass()
{
// Keep default
}
// Valid section ids:
function AddBindings(string section_title, int num_elements, ESectionIDs section_id)
{
local int i;
local string a, c;
if (section_title != "")
CreateAliasMapping("", section_title, true );
for (i = 0; i < num_elements; i++)
{
switch (section_id)
{
case SID_Movement: a = bindings_movement[i]; c = captions_movement[i]; break;
case SID_Looking: a = bindings_looking[i]; c = captions_looking[i]; break;
case SID_Weapons: a = bindings_weapons[i]; c = captions_weapons[i]; break;
case SID_Comm: a = bindings_comm[i]; c = captions_comm[i]; break;
case SID_Game: a = bindings_game[i]; c = captions_game[i]; break;
case SID_Misc: a = bindings_misc[i]; c = captions_misc[i]; break;
case SID_Interface: a = bindings_interface[i]; c = captions_interface[i]; break;
default: a = ""; c = "Unknown id: " $ section_id; break;
}
CreateAliasMapping(a, c, false);
}
}
defaultproperties
{
Begin Object class=ROGUIProportionalContainer Name=InputBK1
WinWidth=0.956718
WinHeight=0.956718
WinLeft=0.021641
WinTop=0.021641
Caption="Bindings"
TopPadding=0.01
LeftPadding=0.0
RightPadding=0.0
BottomPadding=0.0
End Object
i_BG1=InputBK1
Begin Object Class=GUIMultiColumnListBox Name=BindListBox
WinWidth=1
WinHeight=0.9
WinLeft=0
WinTop=0
bScaleToParent=True
bBoundToParent=True
OnCreateComponent=InternalOnCreateComponent
HeaderColumnPerc(0)=0.5
HeaderColumnPerc(1)=0.25
HeaderColumnPerc(2)=0.25
TabOrder=0
End Object
lb_Binds=BindListBox
Begin Object Class=GUILabel Name=HintLabel
TextAlign=TXTA_Center
bMultiline=True
VertAlign=TXTA_Center
FontScale=FNS_Small
StyleName="textLabel"
WinTop=0.95
WinLeft=0
WinWidth=1
WinHeight=0.05
bBoundToParent=True
bScaleToParent=True
End Object
l_Hint=HintLabel
// Movement keybinds
Section_Movement="Movement"
bindings_movement(0)="MoveForward"
captions_movement(0)="Forward"
bindings_movement(1)="MoveBackward"
captions_movement(1)="Backward"
bindings_movement(2)="StrafeLeft"
captions_movement(2)="Strafe Left"
bindings_movement(3)="StrafeRight"
captions_movement(3)="Strafe Right"
bindings_movement(4)="Jump"
captions_movement(4)="Jump"
bindings_movement(5)="Duck"
captions_movement(5)="Crouch"
bindings_movement(6)="ToggleDuck"
captions_movement(6)="Toggle Crouch"
bindings_movement(7)="Walking"
captions_movement(7)="Walk"
bindings_movement(8)="Strafe"
captions_movement(8)="Toggle Strafe"
// Looking keybinds
Section_Looking="Looking"
bindings_looking(0)="TurnLeft"
captions_looking(0)="Turn Left"
bindings_looking(1)="TurnRight"
captions_looking(1)="Turn Right"
bindings_looking(2)="LookUp"
captions_looking(2)="Look Up"
bindings_looking(3)="LookDown"
captions_looking(3)="Look Down"
bindings_looking(4)="CenterView"
captions_looking(4)="Center View"
bindings_looking(5)="ToggleBehindView"
captions_looking(5)="Toggle Third Person Mode (offline only)"
bindings_looking(6)="ToggleFreeCam"
captions_looking(6)="Toggle Camera Mode (offline only)"
// Weapons keybinds
Section_Weapons="Weapons"
bindings_weapons(0)="Fire"
captions_weapons(0)="Primary Fire"
bindings_weapons(1)="AltFire"
captions_weapons(1)="Alternate Fire/Flashlight"
bindings_weapons(2)="ReloadWeapon"
captions_weapons(2)="Reload"
bindings_weapons(3)="Aiming"
captions_weapons(3)="Quick Iron Sights"
bindings_weapons(4)="ToggleAiming"
captions_weapons(4)="Toggle Iron Sights"
bindings_weapons(5)="ThrowWeapon"
captions_weapons(5)="Drop Weapon"
bindings_weapons(6)="NextWeapon"
captions_weapons(6)="Next Weapon"
bindings_weapons(7)="PrevWeapon"
captions_weapons(7)="Previous Weapon"
bindings_weapons(8)="SwitchToBestWeapon"
captions_weapons(8)="Switch to Best Weapon"
bindings_weapons(9)="SwitchToLastWeapon"
captions_weapons(9)="Switch to Last Weapon"
bindings_weapons(10)="SwitchToBestMeleeWeapon"
captions_weapons(10)="Switch to Knife"
bindings_weapons(11)="SwitchWeapon 1"
captions_weapons(11)="Select Melee Weapons"
bindings_weapons(12)="SwitchWeapon 2"
captions_weapons(12)="Select Secondary Weapons"
bindings_weapons(13)="SwitchWeapon 3"
captions_weapons(13)="Select Primary Weapons"
bindings_weapons(14)="SwitchWeapon 4"
captions_weapons(14)="Select Specialty Weapons"
bindings_weapons(15)="SwitchWeapon 5"
captions_weapons(15)="Select Tools"
bindings_weapons(16)="ThrowNade"
captions_weapons(16)="Throw Grenade"
bindings_weapons(17)="ToggleFlashlight"
captions_weapons(17)="Quick Flashlight"
bindings_weapons(18)="QuickHeal"
captions_weapons(18)="Quick Self-Heal"
// Communication keybinds
Section_Comm="Communication"
bindings_comm(0)="Talk"
captions_comm(0)="Say"
bindings_comm(1)="TeamTalk"
captions_comm(1)="Team Say"
bindings_comm(2)="SpeechMenuToggle"
captions_comm(2)="Toggle Voice Commands Menu"
bindings_comm(3)="VoiceTalk"
captions_comm(3)="Activate Microphone"
bindings_comm(4)="Speak Public"
captions_comm(4)="Switch to Public Voice Channel"
bindings_comm(5)="Speak Local"
captions_comm(5)="Switch to Local Voice Channel"
bindings_comm(6)="Speak Team"
captions_comm(6)="Switch to Team Voice Channel"
// Game keybinds
Section_Game="Game"
bindings_game(0)="ShowMenu"
captions_game(0)="Open Game Menu"
bindings_game(1)="use"
captions_game(1)="Use"
bindings_game(2)="TossCash"
captions_game(2)="Drop Cash"
bindings_game(3)="shot"
captions_game(3)="Screenshot"
bindings_game(4)="Pause"
captions_game(4)="Pause Game"
// Interface keybinds
Section_Interface="Interface"
bindings_interface(0)="ShowScores"
captions_interface(0)="Toggle Scoreboard"
bindings_interface(1)="ScoreToggle"
captions_interface(1)="Quick Scoreboard"
bindings_interface(2)="ShowKickMenu"
captions_interface(2)="Open Vote Kick Menu"
// Miscellaneous keybinds
Section_Misc="Miscellaneous"
bindings_misc(0)="ConsoleToggle"
captions_misc(0)="Toggle Console"
bindings_misc(1)="Stat Net"
captions_misc(1)="View Connection Status"
bindings_misc(2)="Cancel"
captions_misc(2)="Cancel Pending Connection"
bindings_misc(3)="demorec"
captions_misc(3)="Start Demo Recording"
bindings_misc(4)="stopdemo"
captions_misc(4)="Stop Demo Recording"
// Speech sections
Section_Speech_Prefix="Voice Commands: "
Headings(0)="Action"
Headings(1)="Key 1"
Headings(2)="Key 2"
SectionLabelMargin=10
SectionStyleName="ListSection"
ClearCaption="Press '%backspace%' to unbind %keybind% from %keyname%."
ActionText="{%keybinds%} - currently bound to this key."
bFirstOpen=true
VoicePackClass=class'KFMod.KFVoicePack'
}