203 lines
4.4 KiB
Ucode
203 lines
4.4 KiB
Ucode
class GUIBuyItemsList extends GUIVertList;
|
|
|
|
var array<GUIBuyable> Elements;
|
|
|
|
/*
|
|
event InitComponent(GUIController MyController, GUIComponent MyOwner)
|
|
{
|
|
OnDrawItem = DrawBuyItem;
|
|
Super.InitComponent(MyController, MyOwner);
|
|
}
|
|
|
|
function Clear()
|
|
{
|
|
if ( Elements.Length == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
Elements.Remove(0, Elements.Length);
|
|
ItemCount = 0;
|
|
IndexChanged(self);
|
|
Super.Clear();
|
|
}
|
|
|
|
function Add(GUIBuyable Item)
|
|
{
|
|
local int NewIndex, PointValue, ComparePointValue;
|
|
|
|
PointValue=Item.cost;
|
|
|
|
if (Elements.Length > 0)
|
|
{
|
|
while ( NewIndex < Elements.Length )
|
|
{
|
|
ComparePointValue=Elements[NewIndex].cost;
|
|
|
|
if ( ComparePointValue >= PointValue )
|
|
{
|
|
break;
|
|
}
|
|
|
|
NewIndex++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
NewIndex = Elements.Length;
|
|
}
|
|
|
|
Elements.Insert(NewIndex, 1);
|
|
Elements[NewIndex] = Item;
|
|
|
|
ItemCount = Elements.Length;
|
|
|
|
if ( NewIndex == 0 )
|
|
{
|
|
SetIndex(0);
|
|
}
|
|
else if ( bNotify )
|
|
{
|
|
CheckLinkedObjects(Self);
|
|
}
|
|
|
|
if ( MyScrollBar != none )
|
|
{
|
|
MyScrollBar.AlignThumb();
|
|
}
|
|
}
|
|
|
|
function string GetItemAtIndex( int idx )
|
|
{
|
|
return Elements[idx].ItemName;
|
|
}
|
|
|
|
function SelectNewItem(GUIComponent Sender)
|
|
{
|
|
if ( GUIBuyMenu(PageOwner) == none )
|
|
{
|
|
return;
|
|
}
|
|
if ( Elements.Length <= 0 )
|
|
{
|
|
// GUIBuyMenu(PageOwner).NewInfo(None);
|
|
}
|
|
else
|
|
{
|
|
// GUIBuyMenu(PageOwner).NewInfo(Elements[Index]);
|
|
}
|
|
}
|
|
|
|
function bool OnDblClick(GUIComponent Sender)
|
|
{
|
|
// HAHAH typecasting nightmare.
|
|
// All we're doing here is hacking the Items in the buymenu list so when you
|
|
// double clickem, it runs a quick check to see if you can buy / sell this, and acts
|
|
// like you had clicked the footer.
|
|
// Because the Sender (the actual button we're double clicking) has fuck all to do with the GUIBuyable itself,
|
|
// we've gotta route everything back through the BuyMenu...
|
|
// Care of Alex
|
|
return False;
|
|
}
|
|
|
|
function DrawBuyItem(Canvas c, int Item, float X, float Y, float W, float HT, bool bSelected, bool bPending)
|
|
{
|
|
local string tString;
|
|
local float Iheight, Itop, Ileft, Iwidth, StringHeight, StringWidth;
|
|
local eMenuState drawState;
|
|
local int AdjustedValue;
|
|
local float GameDifficulty;
|
|
|
|
if ( PlayerOwner().Level.Game != none )
|
|
{
|
|
GameDifficulty = KFGameType(PlayerOwner().Level.Game).GetDifficulty();
|
|
}
|
|
|
|
if ( !bSelected )
|
|
{
|
|
drawState = MSAT_Blurry;
|
|
}
|
|
else
|
|
{
|
|
drawState = MSAT_Watched;
|
|
}
|
|
|
|
tString = GetItemAtIndex(Item);
|
|
c.StrLen(tString, StringWidth, StringHeight);
|
|
|
|
FontScale = FNS_Medium;
|
|
|
|
//Iheight = HT * 0.808917;
|
|
Iheight = StringHeight * FontScale + 4;
|
|
//Itop = Y + Iheight) / 2;
|
|
Itop = Y + (Iheight - StringHeight) / 2;
|
|
Ileft = X;
|
|
Iwidth = W;
|
|
|
|
SectionStyle.Draw(c, drawState, Ileft, Itop, Iwidth, Iheight);
|
|
|
|
Ileft = X * 1.05;
|
|
Iwidth = W - ((ILeft - X) * 2);
|
|
|
|
if ( Elements[Item].HasMe(PlayerOwner().Pawn) )
|
|
{
|
|
AdjustedValue =int(Elements[Item].cost / GameDifficulty);
|
|
}
|
|
else
|
|
{
|
|
AdjustedValue = Elements[Item].cost;
|
|
}
|
|
|
|
c.StrLen(tString, StringWidth, StringHeight);
|
|
|
|
//Draw our nickname
|
|
|
|
SectionStyle.DrawText(c, MSAT_Blurry, Ileft, Itop, Iwidth, Itop - (Iheight / 2), TXTA_Left, tString, FNS_Medium);
|
|
Ileft = ILeft + StringWidth + 20;
|
|
|
|
|
|
//Draw cost string Added to account for whether it is an item that's in myinventory (and therefore can only be sold)
|
|
//tString = "Cost:"@Elements[Item].cost;
|
|
if ( Elements[Item].cost == AdjustedValue )
|
|
{
|
|
tString = "Cost:" @ AdjustedValue;
|
|
}
|
|
else
|
|
{
|
|
tString = "Sale Value:" @ AdjustedValue;
|
|
}
|
|
|
|
SectionStyle.DrawText(c, MSAT_Blurry, ILeft, Itop, Iwidth, Iheight / 2, TXTA_Left, tString, FNS_small);
|
|
|
|
c.StrLen(tString, StringWidth, StringHeight);
|
|
Ileft = ILeft + StringWidth + 20;
|
|
|
|
//Draw Weight string
|
|
tString = "Weight:" @ Elements[item].weight;
|
|
SectionStyle.DrawText(c, MSAT_Blurry, Ileft, Itop, Iwidth, Iheight / 2, TXTA_Left, tString, FNS_small);
|
|
}
|
|
|
|
function float BuyItemHeight(Canvas c)
|
|
{
|
|
if ( GUIBuyItemsBox(MenuOwner) != none )
|
|
{
|
|
return MenuOwner.ActualHeight() * 0.25;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
*/
|
|
|
|
defaultproperties
|
|
{
|
|
/* GetItemHeight=GUIBuyItemsList.BuyItemHeight
|
|
StyleName="ItemBoxInfo"
|
|
OnChange=GUIBuyItemsList.SelectNewItem
|
|
OnDblClick=GUIBuyItemsList.OnDblClick
|
|
bMouseOverSound=true
|
|
OnClickSound=CS_Click
|
|
*/
|
|
}
|