rott/kf_sources/KFChar/Classes/ZombieScrake_CIRCUS.uc
2026-07-14 20:27:09 +07:00

46 lines
2.1 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieScrake_CIRCUS extends ZombieScrake;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax
#exec OBJ LOAD FILE=KF_BaseScrake_CIRCUS.uax
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Shader'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_shdr');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_CMB');
myLevel.AddPrecacheMaterial(Shader'KF_Specimens_Trip_T.scrake_FB');
myLevel.AddPrecacheMaterial(TexPanner'KF_Specimens_Trip_T.scrake_saw_panner');
}
DefaultProperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.scrake_CIRCUS'
Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_shdr'
Skins(1)=Combiner'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_CMB'
Skins(2)=Shader'KF_Specimens_Trip_T.scrake_FB'
Skins(3)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner'
DetachedArmClass=class'SeveredArmScrake_CIRCUS'
DetachedSpecialArmClass=class'SeveredArmScrakeSaw'
DetachedLegClass=class'SeveredLegScrake_CIRCUS'
DetachedHeadClass=class'SeveredHeadScrake_CIRCUS'
HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Pain'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge'
MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Talk'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Jump'
AmbientSound=Sound'KF_BaseScrake_CIRCUS.Scrake_Chainsaw_Idle'
SawAttackLoopSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Chainsaw_Impale'
ChainSawOffSound=Sound'KF_BaseScrake_CIRCUS.Scrake_Chainsaw_Idle'
MeleeAttackHitSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Chainsaw_HitPlayer'
MenuName="Circus Scrake"
}