46 lines
2.1 KiB
Ucode
46 lines
2.1 KiB
Ucode
//-----------------------------------------------------------
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//
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//-----------------------------------------------------------
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class ZombieScrake_CIRCUS extends ZombieScrake;
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#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax
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#exec OBJ LOAD FILE=KF_BaseScrake_CIRCUS.uax
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static simulated function PreCacheMaterials(LevelInfo myLevel)
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{//should be derived and used.
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myLevel.AddPrecacheMaterial(Shader'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_shdr');
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myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_CMB');
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myLevel.AddPrecacheMaterial(Shader'KF_Specimens_Trip_T.scrake_FB');
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myLevel.AddPrecacheMaterial(TexPanner'KF_Specimens_Trip_T.scrake_saw_panner');
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}
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DefaultProperties
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{
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Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.scrake_CIRCUS'
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Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_shdr'
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Skins(1)=Combiner'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_CMB'
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Skins(2)=Shader'KF_Specimens_Trip_T.scrake_FB'
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Skins(3)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner'
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DetachedArmClass=class'SeveredArmScrake_CIRCUS'
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DetachedSpecialArmClass=class'SeveredArmScrakeSaw'
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DetachedLegClass=class'SeveredLegScrake_CIRCUS'
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DetachedHeadClass=class'SeveredHeadScrake_CIRCUS'
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HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Pain'
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ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge'
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ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge'
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ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge'
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ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge'
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MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Talk'
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DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Death'
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JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Jump'
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AmbientSound=Sound'KF_BaseScrake_CIRCUS.Scrake_Chainsaw_Idle'
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SawAttackLoopSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Chainsaw_Impale'
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ChainSawOffSound=Sound'KF_BaseScrake_CIRCUS.Scrake_Chainsaw_Idle'
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MeleeAttackHitSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Chainsaw_HitPlayer'
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MenuName="Circus Scrake"
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}
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