rott/kf_sources/KFChar/Classes/ZombieClot_CIRCUS.uc
2026-07-14 20:27:09 +07:00

36 lines
1.4 KiB
Ucode

//-----------------------------------------------------------
// Circus Clot for the summer sideshow event
//-----------------------------------------------------------
class ZombieClot_CIRCUS extends ZombieClot;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.clot_CIRCUS.clot_CIRCUS_CMB');
}
defaultproperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.clot_CIRCUS'
Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.clot_CIRCUS.clot_CIRCUS_CMB'
DetachedArmClass=class'SeveredArmClot_CIRCUS'
DetachedLegClass=class'SeveredLegClot_CIRCUS'
DetachedHeadClass=class'SeveredHeadClot_CIRCUS'
HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Pain'
AmbientSound=Sound'KF_BaseClot_CIRCUS.Clot_Idle1Loop'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Challenge'
MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Talk'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_CIRCUS.Clot_HitPlayer'
MenuName="Circus Clot"
}