77 lines
1.9 KiB
Ucode
77 lines
1.9 KiB
Ucode
class ActortListController extends Object;
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simulated function array<string> getUselessStaticMeshes(string listName)
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{
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local ActortList currentActortList;
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currentActortList = new(None, listName) class'ActortList';
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return currentActortList.uselessStaticMeshes;
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}
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simulated function array<string> getUselessEmitters(string listName)
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{
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local ActortList currentActortList;
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currentActortList = new(None, listName) class'ActortList';
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return currentActortList.uselessEmitters;
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}
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simulated function array<string> getUselessLights(string listName)
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{
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local ActortList currentActortList;
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currentActortList = new(None, listName) class'ActortList';
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return currentActortList.uselessLights;
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}
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simulated function array<string> getUselessDecorations(string listName)
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{
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local ActortList currentActortList;
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currentActortList = new(None, listName) class'ActortList';
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return currentActortList.uselessDecorations;
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}
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simulated function array<string> getUselessMovers(string listName)
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{
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local ActortList currentActortList;
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currentActortList = new(None, listName) class'ActortList';
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return currentActortList.uselessMovers;
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}
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simulated function array<string> getUselessProjectors(string listName)
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{
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local ActortList currentActortList;
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currentActortList = new(None, listName) class'ActortList';
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return currentActortList.uselessProjectors;
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}
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simulated function array<string> getUselessRotatingMeshActors(string listName)
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{
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local ActortList currentActortList;
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currentActortList = new(None, listName) class'ActortList';
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return currentActortList.uselessRotatingMeshActors;
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}
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simulated function array<string> GetAllActortLists()
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{
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local array<string> Names;
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// local int i;
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Names = GetPerObjectNames("HideMut", string(class'ActortList'.name));
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return Names;
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}
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defaultproperties{} |