rott/kf_sources/GamePlay/Classes/Action_WALK.uc
2026-07-14 20:27:09 +07:00

18 lines
307 B
Ucode

class ACTION_Walk extends ScriptedAction;
function bool InitActionFor(ScriptedController C)
{
C.Pawn.ShouldCrouch(false);
// if _RO_
C.Pawn.ShouldProne(false);
// endif _RO_
C.Pawn.SetWalking(true);
return false;
}
defaultproperties
{
ActionString="walk"
bValidForTrigger=false
}