rott/kf_sources/GamePlay/Classes/Action_DAMAGEINSTIGATOR.uc
2026-07-14 20:27:09 +07:00

25 lines
548 B
Ucode

class ACTION_DamageInstigator extends ScriptedAction;
var(Action) int Damage;
var(Action) class<DamageType> DamageType;
function bool InitActionFor(ScriptedController C)
{
local pawn Damaged;
Damaged = C.GetInstigator();
Damaged.TakeDamage( Damage, Damaged, Damaged.Location, vect(0,0,0), DamageType);
return false;
}
function string GetActionString()
{
return ActionString@(string(DamageType))@Damage;
}
defaultproperties
{
Damage=10
DamageType=class'Engine.Crushed'
ActionString="Damage instigator"
}