rott/kf_sources/GamePlay/Classes/ACTION_ThrowWeapon.uc
2026-07-14 20:27:09 +07:00

19 lines
452 B
Ucode

class ACTION_ThrowWeapon extends ScriptedAction;
var(Action) vector WeaponVelocity;
function bool InitActionFor(ScriptedController C)
{
if ( (C.Pawn == None) || (C.Pawn.Weapon == None) )
return false;
if ( WeaponVelocity == vect(0,0,0) )
WeaponVelocity = C.Pawn.Velocity + vect(0,0,250) + 300 * vector(C.Pawn.Rotation);
C.Pawn.TossWeapon(WeaponVelocity);
return false;
}
defaultproperties
{
ActionString="throw weapon"
}