rott/kf_sources/GamePlay/Classes/ACTION_FireWeaponAt.uc
2026-07-14 20:27:09 +07:00

21 lines
414 B
Ucode

class ACTION_FireWeaponAt extends ScriptedAction;
var(Action) name ShootTargetTag;
var Actor ShootTarget;
function bool InitActionFor(ScriptedController C)
{
if ( ShootTarget == None )
{
ForEach C.AllActors(class'Actor',ShootTarget,ShootTargetTag)
break;
}
if ( ShootTarget != None )
C.FireWeaponAt(ShootTarget);
return false;
}
defaultproperties
{
ActionString="fire weapon"
}