rott/kf_sources/GamePlay/Classes/ACTION_DestroyActor.uc
2026-07-14 20:27:09 +07:00

24 lines
351 B
Ucode

class ACTION_DestroyActor extends ScriptedAction;
var(Action) name DestroyTag;
function bool InitActionFor(ScriptedController C)
{
local Actor a;
if(DestroyTag != 'None')
{
ForEach C.AllActors(class'Actor', a, DestroyTag)
{
a.Destroy();
}
}
return false;
}
defaultproperties
{
ActionString="Destroy actor"
}