706 lines
19 KiB
Ucode
706 lines
19 KiB
Ucode
//==============================================================================
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// Description
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//
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// Created by Ron Prestenback
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// © 2003, Epic Games, Inc. All Rights Reserved
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//==============================================================================
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class UT2K4Tab_IForceSettings extends Settings_Tabs;
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var automated GUISectionBackground i_BG1, i_BG2, i_BG3;
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var automated GUILabel l_IForce;
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var automated moCheckbox ch_AutoSlope, ch_InvertMouse,
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ch_MouseSmoothing, ch_Joystick, ch_WeaponEffects,
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ch_PickupEffects, ch_DamageEffects, ch_GUIEffects,
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ch_MouseLag;
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var automated moFloatEdit fl_Sensitivity, fl_MenuSensitivity, fl_MouseAccel,
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fl_SmoothingStrength, fl_DodgeTime;
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var automated GUIButton b_Controls, b_Speech;
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var bool bAim, bSlope, bInvert, bSmoothing, bJoystick, bWFX, bPFX, bDFX, bGFX, bLag;
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var float fSens, fMSens, fAccel, fSmoothing, fDodge;
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var config string ControlBindMenu, SpeechBindMenu;
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event InitComponent(GUIController MyController, GUIComponent MyOwner)
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{
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Super.Initcomponent(MyController, MyOwner);
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i_BG1.ManageComponent(ch_AutoSlope);
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i_BG1.ManageComponent(ch_InvertMouse);
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i_BG1.ManageComponent(ch_MouseSmoothing);
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i_BG1.ManageComponent(ch_MouseLag);
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i_BG1.ManageComponent(ch_Joystick);
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i_BG1.ManageComponent(b_Controls);
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i_BG1.ManageComponent(b_Speech);
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i_BG3.ManageComponent(fl_Sensitivity);
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i_BG3.ManageComponent(fl_MenuSensitivity);
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i_BG3.ManageComponent(fl_SmoothingStrength);
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i_BG3.ManageComponent(fl_MouseAccel);
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i_BG3.ManageComponent(fl_DodgeTime);
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// Disable force feedback options on non-win32 platforms... --ryan.
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if ( (!PlatformIsWindows()) || (PlatformIs64Bit()) )
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{
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ch_WeaponEffects.DisableMe();
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ch_PickupEffects.DisableMe();
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ch_DamageEffects.DisableMe();
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ch_GUIEffects.DisableMe();
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}
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}
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function InternalOnLoadINI(GUIComponent Sender, string s)
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{
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local PlayerController PC;
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PC = PlayerOwner();
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switch (Sender)
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{
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case ch_AutoSlope:
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bSlope = PC.bSnapToLevel;
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ch_AutoSlope.SetComponentValue(bSlope,true);
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break;
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case ch_InvertMouse:
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bInvert = class'PlayerInput'.default.bInvertMouse;
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ch_InvertMouse.SetComponentValue(bInvert,true);
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break;
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case ch_MouseSmoothing:
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bSmoothing = class'PlayerInput'.default.MouseSmoothingMode > 0;
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ch_MouseSmoothing.SetComponentValue(bSmoothing,true);
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break;
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case ch_Joystick:
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bJoystick = bool(PC.ConsoleCommand("get ini:Engine.Engine.ViewportManager UseJoystick"));
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ch_Joystick.SetComponentValue(bJoystick,true);
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break;
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case ch_WeaponEffects:
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bWFX = PC.bEnableWeaponForceFeedback;
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ch_WeaponEffects.SetComponentValue(bWFX,true);
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break;
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case ch_PickupEffects:
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bPFX = PC.bEnablePickupForceFeedback;
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ch_PickupEffects.SetComponentValue(bPFX,true);
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break;
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case ch_DamageEffects:
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bDFX = PC.bEnableDamageForceFeedback;
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ch_DamageEffects.SetComponentValue(bDFX,true);
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break;
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case ch_GUIEffects:
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bGFX = PC.bEnableGUIForceFeedback;
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ch_GUIEffects.SetComponentValue(bGFX,true);
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break;
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case ch_MouseLag:
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bLag = bool(PC.ConsoleCommand("get ini:Engine.Engine.RenderDevice ReduceMouseLag"));
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ch_MouseLag.Checked(bLag);
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break;
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case fl_Sensitivity:
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fSens = class'PlayerInput'.default.MouseSensitivity;
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fl_Sensitivity.SetComponentValue(fSens,true);
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break;
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case fl_MenuSensitivity:
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fMSens = Controller.MenuMouseSens;
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fl_MenuSensitivity.SetComponentValue(fMSens,true);
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break;
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case fl_MouseAccel:
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fAccel = class'PlayerInput'.Default.MouseAccelThreshold;
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fl_MouseAccel.SetComponentValue(fAccel,true);
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break;
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case fl_SmoothingStrength:
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fSmoothing = class'PlayerInput'.Default.MouseSmoothingStrength;
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fl_SmoothingStrength.SetComponentValue(fSmoothing,true);
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break;
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case fl_DodgeTime:
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fDodge = class'PlayerInput'.Default.DoubleClickTime;
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fl_DodgeTime.SetComponentValue(fDodge,true);
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break;
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default:
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log(Name@"Unknown component calling LoadINI:"$ GUIMenuOption(Sender).Caption);
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GUIMenuOption(Sender).SetComponentValue(s,true);
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}
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}
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function SaveSettings()
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{
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local PlayerController PC;
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local bool bSave, bInputSave, bIForce;
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Super.SaveSettings();
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PC = PlayerOwner();
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if ( bool(PC.ConsoleCommand("get ini:Engine.Engine.ViewportManager UseJoystick")) != bJoystick )
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PC.ConsoleCommand("set ini:Engine.Engine.ViewportManager UseJoystick" @ bJoystick);
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if ( bool(PC.ConsoleCommand("get ini:Engine.Engine.RenderDevice ReduceMouseLag")) != bLag )
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PC.ConsoleCommand("set ini:Engine.Engine.RenderDevice ReduceMouseLag"@bLag);
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if ( PC.bSnapToLevel != bSlope )
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{
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PC.bSnapToLevel = bSlope;
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bSave = True;
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}
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if ( PC.bEnableWeaponForceFeedback != bWFX )
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{
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PC.bEnableWeaponForceFeedback = bWFX;
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bSave = True;
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bIForce = True;
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}
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if ( PC.bEnablePickupForceFeedback != bPFX )
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{
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PC.bEnablePickupForceFeedback = bPFX;
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bIForce = True;
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bSave = True;
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}
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if ( PC.bEnableDamageForceFeedback != bDFX )
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{
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PC.bEnableDamageForceFeedback = bDFX;
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bIForce = True;
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bSave = True;
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}
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if ( PC.bEnableGUIForceFeedback != bGFX )
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{
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PC.bEnableGUIForceFeedback = bGFX;
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bIForce = True;
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bSave = True;
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}
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if ( Controller.MenuMouseSens != FMax(0.0, fMSens) )
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Controller.SaveConfig();
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if ( class'PlayerInput'.default.DoubleClickTime != FMax(0.0, fDodge) )
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{
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class'PlayerInput'.default.DoubleClickTime = fDodge;
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bInputSave = True;
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}
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if ( class'PlayerInput'.default.MouseAccelThreshold != FMax(0.0, fAccel) )
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{
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PC.SetMouseAccel(fAccel);
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bInputSave = False;
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}
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if ( class'PlayerInput'.default.MouseSmoothingStrength != FMax(0.0, fSmoothing) )
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{
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PC.ConsoleCommand("SetSmoothingStrength"@fSmoothing);
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bInputSave = False;
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}
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if ( class'PlayerInput'.default.bInvertMouse != bInvert )
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{
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PC.InvertMouse( string(bInvert) );
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bInputSave = False;
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}
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log("class'PlayerInput'.default.MouseSmoothingMode = " $ class'PlayerInput'.default.MouseSmoothingMode);
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log("bSmoothing = " $ bSmoothing);
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log("byte(bSmoothing) = " $ byte(bSmoothing));
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log("int(bSmoothing) = " $ int(bSmoothing));
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if ( class'PlayerInput'.default.MouseSmoothingMode != byte(bSmoothing) )
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{
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PC.SetMouseSmoothing(int(bSmoothing));
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bInputSave = False;
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}
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if ( class'PlayerInput'.default.MouseSensitivity != FMax(0.0, fSens) )
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{
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PC.SetSensitivity(fSens);
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bInputSave = False;
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}
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if (bInputSave)
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class'PlayerInput'.static.StaticSaveConfig();
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if ( bIForce )
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PC.bForceFeedbackSupported = PC.ForceFeedbackSupported(bGFX || bWFX || bPFX || bDFX);
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if (bSave)
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PC.SaveConfig();
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}
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function ResetClicked()
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{
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local int i;
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local string Str;
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local class ViewportClass;
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local class<RenderDevice> RenderClass;
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Super.ResetClicked();
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Str = PlayerOwner().ConsoleCommand("get ini:Engine.Engine.ViewportManager Class");
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Str = Mid(Str, InStr(Str, "'") + 1);
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Str = Left(Str, Len(Str) - 1);
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ViewportClass = class(DynamicLoadObject(Str, class'Class'));
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Str = PlayerOwner().ConsoleCommand("get ini:Engine.Engine.RenderDevice Class");
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Str = Mid(Str, InStr(Str, "'") + 1);
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Str = Left(Str, Len(Str) - 1);
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RenderClass = class<RenderDevice>(DynamicLoadObject(Str, class'Class'));
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ViewportClass.static.ResetConfig("UseJoystick");
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RenderClass.static.ResetConfig("ReduceMouseLag");
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Controller.static.ResetConfig("MenuMouseSens");
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class'PlayerController'.static.ResetConfig("bSnapToLevel");
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class'PlayerController'.static.ResetConfig("bEnableWeaponForceFeedback");
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class'PlayerController'.static.ResetConfig("bEnablePickupForceFeedback");
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class'PlayerController'.static.ResetConfig("bEnableDamageForceFeedback");
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class'PlayerController'.static.ResetConfig("bEnableGUIForceFeedback");
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class'PlayerInput'.static.ResetConfig("bInvertMouse");
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class'PlayerInput'.static.ResetConfig("MouseSmoothingMode");
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class'PlayerInput'.static.ResetConfig("MouseSensitivity");
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class'PlayerInput'.static.ResetConfig("MouseSmoothingStrength");
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class'PlayerInput'.static.ResetConfig("DoubleClickTime");
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class'PlayerInput'.static.ResetConfig("MouseAccelThreshold");
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for (i = 0; i < Components.Length; i++)
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Components[i].LoadINI();
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}
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function InternalOnChange(GUIComponent Sender)
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{
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Super.InternalOnChange(Sender);
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switch (Sender)
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{
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case ch_AutoSlope:
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bSlope= ch_AutoSlope.IsChecked();
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break;
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case ch_InvertMouse:
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bInvert = ch_InvertMouse.IsChecked();
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break;
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case ch_MouseSmoothing:
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bSmoothing = ch_MouseSmoothing.IsChecked();
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break;
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case ch_Joystick:
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bJoystick = ch_Joystick.IsChecked();
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break;
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case ch_WeaponEffects:
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bWFX = ch_WeaponEffects.IsChecked();
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break;
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case ch_PickupEffects:
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bPFX = ch_PickupEffects.IsChecked();
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break;
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case ch_DamageEffects:
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bDFX = ch_DamageEffects.IsChecked();
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break;
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case ch_GUIEffects:
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bGFX = ch_GUIEffects.IsChecked();
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break;
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case ch_MouseLag:
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bLag = ch_MouseLag.IsChecked();
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break;
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case fl_Sensitivity:
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fSens = fl_Sensitivity.GetValue();
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break;
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case fl_MenuSensitivity:
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Controller.MenuMouseSens = fl_MenuSensitivity.GetValue();
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break;
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case fl_MouseAccel:
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fAccel = fl_MouseAccel.GetValue();
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break;
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case fl_SmoothingStrength:
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fSmoothing = fl_SmoothingStrength.GetValue();
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break;
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case fl_DodgeTime:
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fDodge = fl_DodgeTime.GetValue();
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break;
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}
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}
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function bool InternalOnClick(GUIComponent Sender)
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{
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local GUITabControl C;
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local int i;
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if ( Sender == b_Controls )
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{
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Controller.OpenMenu(ControlBindMenu);
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}
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else if ( Sender == b_Speech )
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{
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// Hack - need to update the players character and voice options before opening the speechbind menu
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C = GUITabControl(MenuOwner);
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if ( C != None )
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{
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for ( i = 0; i < C.TabStack.Length; i++ )
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{
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if ( C.TabStack[i] != None && UT2K4Tab_PlayerSettings(C.TabStack[i].MyPanel) != None )
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{
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UT2K4Tab_PlayerSettings(C.TabStack[i].MyPanel).SaveSettings();
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break;
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}
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}
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}
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Controller.OpenMenu(SpeechBindMenu);
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}
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return true;
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}
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defaultproperties
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{
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Begin Object class=GUISectionBackground Name=InputBK1
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WinWidth=0.381328
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WinHeight=0.655039
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WinLeft=0.021641
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WinTop=0.028176
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Caption="Options"
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End Object
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i_BG1=InputBK1
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Begin Object class=GUISectionBackground Name=InputBK2
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WinWidth=0.957500
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WinHeight=0.240977
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WinLeft=0.021641
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WinTop=0.730000
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Caption="TouchSense Force Feedback"
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End Object
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i_BG2=InputBK2
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Begin Object class=GUISectionBackground Name=InputBK3
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WinWidth=0.527812
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WinHeight=0.655039
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WinLeft=0.451289
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WinTop=0.028176
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Caption="Fine Tuning"
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End Object
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i_BG3=InputBK3
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Begin Object Class=GUIButton Name=ControlBindButton
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Caption="Configure Controls"
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SizingCaption="XXXXXXXXXX"
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WinWidth=0.153281
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WinHeight=0.043750
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WinLeft=0.130000
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WinTop=0.018333
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TabOrder=0
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OnClick=InternalOnClick
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Hint="Configure controls and keybinds"
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End Object
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b_Controls=ControlBindButton
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Begin Object Class=GUIButton Name=SpeechBindButton
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Caption="Speech Binder"
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SizingCaption="XXXXXXXXXX"
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WinWidth=0.153281
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WinHeight=0.043750
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WinLeft=0.670000
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WinTop=0.018333
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TabOrder=1
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OnClick=InternalOnClick
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Hint="Configure custom keybinds for in-game messages"
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End Object
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b_Speech=SpeechBindButton
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Begin Object class=moCheckBox NAme=InputAutoSlope
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WinWidth=0.300000
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WinHeight=0.040000
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WinLeft=0.060937
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WinTop=0.105365
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ComponentClassName="XInterface.GUICheckBoxButton"
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Caption="Auto Slope"
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Hint="When enabled, your view will automatically pitch up/down when on a slope."
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CaptionWidth=0.9
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bSquare=true
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IniOption="@Internal"
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OnLoadIni=InternalOnLoadINI
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OnChange=InternalOnChange
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ComponentJustification=TXTA_Left
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TabOrder=2
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End Object
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ch_AutoSlope=InputAutoSlope
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Begin Object class=moCheckBox NAme=InputInvertMouse
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WinWidth=0.300000
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WinHeight=0.040000
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WinLeft=0.060938
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WinTop=0.188698
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ComponentClassName="XInterface.GUICheckBoxButton"
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Caption="Invert Mouse"
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Hint="When enabled, the Y axis of your mouse will be inverted."
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CaptionWidth=0.9
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bSquare=true
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IniOption="@Internal"
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OnLoadIni=InternalOnLoadINI
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OnChange=InternalOnChange
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ComponentJustification=TXTA_Left
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TabOrder=3
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End Object
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ch_InvertMouse=InputInvertMouse
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Begin Object class=moCheckBox NAme=InputMouseSmoothing
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WinWidth=0.300000
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WinHeight=0.040000
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WinLeft=0.060938
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WinTop=0.324167
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ComponentClassName="XInterface.GUICheckBoxButton"
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Caption="Mouse Smoothing"
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Hint="Enable this option to automatically smooth out movements in your mouse."
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CaptionWidth=0.9
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bSquare=true
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IniOption="@Internal"
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OnLoadIni=InternalOnLoadINI
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OnChange=InternalOnChange
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ComponentJustification=TXTA_Left
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TabOrder=4
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End Object
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ch_MouseSmoothing=InputMouseSmoothing
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Begin Object class=moCheckBox NAme=InputMouseLag
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WinWidth=0.300000
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WinHeight=0.040000
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WinLeft=0.060938
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WinTop=0.405000
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ComponentClassName="XInterface.GUICheckBoxButton"
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Caption="Reduce Mouse Lag"
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Hint="Enable this option will reduce the amount of lag in your mouse."
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IniOption="@Internal"
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OnLoadIni=InternalOnLoadINI
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OnChange=InternalOnChange
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CaptionWidth=0.9
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bSquare=true
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ComponentJustification=TXTA_Left
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TabOrder=5
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End Object
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ch_MouseLag=InputMouseLag
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Begin Object class=moCheckBox NAme=InputUseJoystick
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WinWidth=0.300000
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WinHeight=0.040000
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WinLeft=0.060938
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WinTop=0.582083
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ComponentClassName="XInterface.GUICheckBoxButton"
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Caption="Enable Joystick"
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Hint="Enable this option to enable joystick support."
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CaptionWidth=0.9
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bSquare=true
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IniOption="@Internal"
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OnLoadIni=InternalOnLoadINI
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OnChange=InternalOnChange
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ComponentJustification=TXTA_Left
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TabOrder=6
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End Object
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ch_Joystick=InputUseJoystick
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Begin Object class=moFloatEdit Name=InputMouseSensitivity
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WinWidth=0.421680
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WinHeight=0.045352
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WinLeft=0.502344
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WinTop=0.105365
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MinValue=0.25
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MaxValue=25.0
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Step=0.25
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Caption="Mouse Sensitivity (Game)"
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CaptionWidth=0.725
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ComponentJustification=TXTA_Left
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Hint="Adjust mouse sensitivity"
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IniOption="@Internal"
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OnLoadIni=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
bHeightFromComponent=false
|
|
TabOrder=7
|
|
End Object
|
|
fl_Sensitivity=InputMouseSensitivity
|
|
|
|
Begin Object class=moFloatEdit Name=InputMenuSensitivity
|
|
WinWidth=0.421875
|
|
WinLeft=0.502344
|
|
WinTop=0.188698
|
|
WinHeight=0.045352
|
|
bHeightFromComponent=false
|
|
MinValue=1.0
|
|
MaxValue=6.0
|
|
Step=0.25
|
|
Caption="Mouse Sensitivity (Menus)"
|
|
CaptionWidth=0.725
|
|
ComponentJustification=TXTA_Left
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Adjust mouse speed within the menus"
|
|
TabOrder=8
|
|
End Object
|
|
fl_MenuSensitivity=InputMenuSensitivity
|
|
|
|
Begin Object class=moFloatEdit Name=InputMouseSmoothStr
|
|
WinWidth=0.421875
|
|
WinLeft=0.502344
|
|
WinTop=0.324167
|
|
WinHeight=0.045352
|
|
bHeightFromComponent=false
|
|
MinValue=0.0
|
|
MaxValue=1.0
|
|
Step=0.05
|
|
Caption="Mouse Smoothing Strength"
|
|
CaptionWidth=0.725
|
|
ComponentJustification=TXTA_Left
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Adjust the amount of smoothing that is applied to mouse movements"
|
|
TabOrder=9
|
|
End Object
|
|
fl_SmoothingStrength=InputMouseSmoothStr
|
|
|
|
Begin Object class=moFloatEdit Name=InputMouseAccel
|
|
WinWidth=0.421875
|
|
WinLeft=0.502344
|
|
WinTop=0.405000
|
|
WinHeight=0.045352
|
|
bHeightFromComponent=false
|
|
MinValue=0.0
|
|
MaxValue=100.0
|
|
Step=5
|
|
Caption="Mouse Accel. Threshold"
|
|
CaptionWidth=0.725
|
|
ComponentJustification=TXTA_Left
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Adjust to determine the amount of movement needed before acceleration is applied"
|
|
TabOrder=10
|
|
End Object
|
|
fl_MouseAccel=InputMouseAccel
|
|
|
|
Begin Object class=moFloatEdit Name=InputDodgeTime
|
|
WinWidth=0.421875
|
|
WinLeft=0.502344
|
|
WinTop=0.582083
|
|
WinHeight=0.045352
|
|
bHeightFromComponent=false
|
|
MinValue=0.0
|
|
MaxValue=1.0
|
|
Step=0.05
|
|
Caption="Dodge Double-Click Time"
|
|
CaptionWidth=0.725
|
|
ComponentJustification=TXTA_Left
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Determines how fast you have to double click to dodge"
|
|
TabOrder=11
|
|
End Object
|
|
fl_DodgeTime=InputDodgeTime
|
|
|
|
Begin Object class=moCheckBox NAme=InputIFWeaponEffects
|
|
WinWidth=0.300000
|
|
WinHeight=0.040000
|
|
WinLeft=0.100000
|
|
WinTop=0.815333
|
|
ComponentClassName="XInterface.GUICheckBoxButton"
|
|
Caption="Weapon Effects"
|
|
Hint="Turn this option On/Off to feel the weapons you fire."
|
|
CaptionWidth=0.9
|
|
bSquare=true
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
ComponentJustification=TXTA_Left
|
|
TabOrder=12
|
|
End Object
|
|
ch_WeaponEffects=InputIFWeaponEffects
|
|
|
|
Begin Object class=moCheckBox NAme=InputIFPickupEffects
|
|
WinWidth=0.300000
|
|
WinHeight=0.040000
|
|
WinLeft=0.100000
|
|
WinTop=0.906333
|
|
ComponentClassName="XInterface.GUICheckBoxButton"
|
|
Caption="Pickup Effects"
|
|
Hint="Turn this option On/Off to feel the items you pick up."
|
|
CaptionWidth=0.9
|
|
bSquare=true
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
ComponentJustification=TXTA_Left
|
|
TabOrder=13
|
|
End Object
|
|
ch_PickupEffects=InputIFPickupEffects
|
|
|
|
Begin Object class=moCheckBox NAme=InputIFDamageEffects
|
|
WinWidth=0.300000
|
|
WinHeight=0.040000
|
|
WinLeft=0.563867
|
|
WinTop=0.815333
|
|
ComponentClassName="XInterface.GUICheckBoxButton"
|
|
Caption="Damage Effects"
|
|
Hint="Turn this option On/Off to feel the damage you take."
|
|
CaptionWidth=0.9
|
|
bSquare=true
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
ComponentJustification=TXTA_Left
|
|
TabOrder=14
|
|
End Object
|
|
ch_DamageEffects=InputIFDamageEffects
|
|
|
|
Begin Object class=moCheckBox NAme=InputIFGUIEffects
|
|
WinWidth=0.300000
|
|
WinHeight=0.040000
|
|
WinLeft=0.563867
|
|
WinTop=0.906333
|
|
ComponentClassName="XInterface.GUICheckBoxButton"
|
|
Caption="Vehicle Effects"
|
|
Hint="Turn this option On/Off to feel the vehicle effects."
|
|
CaptionWidth=0.9
|
|
bSquare=true
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
ComponentJustification=TXTA_Left
|
|
TabOrder=15
|
|
End Object
|
|
ch_GUIEffects=InputIFGUIEffects
|
|
|
|
WinTop=0.15
|
|
WinLeft=0
|
|
WinWidth=1
|
|
WinHeight=0.74
|
|
bAcceptsInput=false
|
|
|
|
PanelCaption="Input"
|
|
PropagateVisibility=false
|
|
ControlBindMenu="GUI2K4.ControlBinder"
|
|
SpeechBindMenu="GUI2K4.SpeechBinder"
|
|
}
|