rott/kf_sources/GUI2K4/Classes/UT2K4OnslaughtPowerLinkDesigner.uc
2026-07-14 20:27:09 +07:00

302 lines
7.8 KiB
Ucode

// ====================================================================
// Onslaught PowerLink Designer - page for creating custom powercore link setups
//
// Written by Matt Oelfke
// (C) 2003, Epic Games, Inc. All Rights Reserved
// ====================================================================
class UT2K4OnslaughtPowerLinkDesigner extends LargeWindow;
// Commented out UT2k4Merge - Ramm
/*
var automated GUIImage i_Map;
var automated moComboBox co_SetupName;
var automated GUIButton b_DeleteSetup, b_SaveSetup, b_lClose, b_Clear, b_Export;
var float OnslaughtMapCenterX, OnslaughtMapCenterY, OnslaughtMapRadius;
var ONSPlayerReplicationInfo PRI;
var ONSPowerCore SelectedCore;
var string SetupName; //name of setup we're currently editing
function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
Super.InitComponent(MyController, MyOwner);
//fill setup name combobox
PRI = ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo);
if (PRI != None)
{
PRI.UpdateGUIMapLists = UpdateGUIMapLists;
PRI.ProcessSetupName = AddSetupName;
PRI.RemoveSetupName = RemoveSetupName;
PRI.SetCurrentSetup = SetCurrentSetup;
PRI.ServerSendSetupNames();
}
co_SetupName.MyComboBox.List.OnClick = InternalListClick;
b_Export.ToolTip.ExpirationSeconds = 10.0;
}
function bool ShouldAnimate(GUIComponent C, optional bool bSetup)
{
return false;
}
function AddSetupName(string SetupName)
{
if (SetupName == "")
{
if (co_SetupName.ItemCount() == 0)
co_SetupName.AddItem("Custom");
}
else
{
co_SetupName.AddItem(SetupName);
co_SetupName.OnChange(co_SetupName);
}
EnableComponent(b_SaveSetup);
EnableComponent(co_SetupName);
}
function RemoveSetupName(string SetupName)
{
co_SetupName.RemoveItem(co_SetupName.FindIndex(SetupName, true));
}
function UpdateGUIMapLists()
{
local UT2K4GamePageBase Page;
Page = UT2K4GamePageBase(Controller.FindPersistentMenuByClass(class'UT2K4GamePageBase'));
if ( Page != None && Page.p_Main != None )
Page.p_Main.InitMaps();
}
function SetCurrentSetup(string SetupName)
{
co_SetupName.Find(SetupName, true);
}
function SetDefaultPosition()
{
Super.SetDefaultPosition();
ResolutionChanged(0, 0);
}
function ResolutionChanged( int NewResX, int NewResY )
{
OnslaughtMapCenterX = ActualLeft() + default.OnslaughtMapCenterX * ActualWidth();
OnslaughtMapCenterY = ActualTop() + default.OnslaughtMapCenterY * ActualHeight();
OnslaughtMapRadius = default.OnslaughtMapRadius * ActualWidth();
Super.ResolutionChanged(NewResX,NewResY);
}
function bool DrawMap(Canvas Canvas)
{
local ONSHUDOnslaught ONSHUD;
ONSHUD = ONSHudOnslaught(PlayerOwner().myHUD);
if ( ONSHUD == None )
return True;
ONSHUD.DrawRadarMap(Canvas, OnslaughtMapCenterX, OnslaughtMapCenterY, OnslaughtMapRadius, true);
if ( SelectedCore != None )
ONSHUD.DrawSpawnIcon(Canvas, SelectedCore.HUDLocation, false, ONSHUD.IconScale, ONSHUD.HUDScale);
Canvas.SetPos(OnslaughtMapCenterX - OnslaughtMapRadius, OnslaughtMapCenterY - OnslaughtMapRadius);
Canvas.DrawBox( Canvas, OnslaughtMapRadius * 2, OnslaughtMapRadius * 2);
return true;
}
function bool InternalOnClick(GUIComponent Sender)
{
if (PRI == None)
return true;
if ( Sender == b_SaveSetup )
{
if ( co_SetupName.GetText() != "" )
PRI.ServerSavePowerLinkSetup(co_SetupName.GetText());
}
else if (Sender == b_DeleteSetup)
{
PRI.ServerDeletePowerLinkSetup(co_SetupName.GetText());
}
else if (Sender == b_lClose)
Controller.CloseMenu(false);
else if (Sender == b_Clear)
PRI.ServerClearPowerLinks();
else if (Sender == b_Export)
PlayerOwner().ConsoleCommand("CopyLinkSetup");
return true;
}
function InternalOnChange(GUIComponent Sender)
{
if (Sender == co_SetupName)
{
if (co_SetupName.FindIndex(co_SetupName.GetText(), true) != -1)
EnableComponent(b_DeleteSetup);
else
DisableComponent(b_DeleteSetup);
}
}
function bool InternalListClick(GUIComponent Sender)
{
co_SetupName.MyComboBox.InternalListClick(Sender);
if (!co_SetupName.MyComboBox.List.bVisible && ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo) != None)
{
ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo).ServerSetPowerLinkSetup(co_SetupName.GetText());
ONSHudOnslaught(PlayerOwner().myHUD).RequestPowerLinks();
}
return true;
}
function InternalOnMouseReleased( GUIComponent Sender )
{
local ONSPowerCore Core;
local ONSHudOnslaught ONSHUD;
if ( Sender == Self )
{
ONSHUD = ONSHudOnslaught(PlayerOwner().myHUD);
Core = ONSHUD.LocatePowerCore(Controller.MouseX - OnslaughtMapCenterX, Controller.MouseY - OnslaughtMapCenterY, OnslaughtMapRadius);
if (Core != None)
{
if (SelectedCore == None)
SelectedCore = Core;
else
{
if ( ONSHUD.HasLink(Core, SelectedCore) )
PRI.ServerRemovePowerLink(SelectedCore, Core);
else
PRI.ServerReceivePowerLink(SelectedCore, Core);
SelectedCore = None;
}
}
}
}
function Free()
{
if (PRI != None)
{
PRI.UpdateGUIMapLists = None;
PRI.ProcessSetupName = None;
PRI.SetCurrentSetup = None;
}
PRI = None;
SelectedCore = None;
super.Free();
}
defaultproperties
{
OnslaughtMapCenterX=0.5
OnslaughtMapCenterY=0.475
OnslaughtMapRadius=0.30
Begin Object Class=GUIToolTip Name=MapToolTip
ExpirationSeconds=5.0
End Object
ToolTip=MapToolTip
Hint="Click on any PowerCore or PowerNode to select it, then click on another PowerCore or PowerNode to create a link between the two."
Begin Object Class=GUIImage Name=LinkDesignerMap
Image=Material'MenuWhite'
ImageRenderStyle=MSTY_Normal
OnDraw=DrawMap
Hint="Click on any PowerCore or PowerNode to select it, then click on another PowerCore or PowerNode to create a link between the two."
End Object
i_Map=LinkDesignerMap
Begin Object Class=moComboBox Name=SetupNameBox
WinWidth=0.400000
WinHeight=0.030000
WinLeft=0.300000
WinTop=0.094531
CaptionWidth=0.25
Caption="Name"
Hint="The name of this Link Setup. Type a name and click Save to create a new link setup."
OnChange=InternalOnChange
MenuState=MSAT_Disabled
End Object
co_SetupName=SetupNameBox
Begin Object Class=GUIButton Name=DeleteSetupButton
WinTop=0.155
WinLeft=0.3
WinWidth=0.15
WinHeight=0.05
Caption="Delete"
Hint="Delete the currently selected Link Setup."
OnClick=InternalOnClick
MenuState=MSAT_Disabled
End Object
b_DeleteSetup=DeleteSetupButton
Begin Object Class=GUIButton Name=SaveSetupButton
WinTop=0.155
WinLeft=0.55
WinWidth=0.15
WinHeight=0.05
Caption="Save"
Hint="Save the current Link Setup."
OnClick=InternalOnClick
MenuState=MSAT_Disabled
End Object
b_SaveSetup=SaveSetupButton
Begin Object Class=GUIButton Name=CloseButton
WinWidth=0.150000
WinHeight=0.050000
WinLeft=0.425000
WinTop=0.861979
Caption="Close"
OnClick=InternalOnClick
End Object
b_lClose=CloseButton
Begin Object Class=GUIButton Name=ClearButton
WinWidth=0.200000
WinHeight=0.050000
WinLeft=0.400000
WinTop=0.731979
Caption="Clear Links"
Hint="Clear all links on the map."
OnClick=InternalOnClick
End Object
b_Clear=ClearButton
Begin Object Class=GUIButton Name=ExportButton
WinWidth=0.200000
WinHeight=0.050000
WinLeft=0.400000
WinTop=0.791979
Caption="Export to UnrealEd"
Hint="LEVEL DESIGNERS ONLY: Export the current Link Setup to the clipboard. You can then open the map in UnrealEd and use Paste to create an Official Link Setup actor, making this Link Setup an Official Link Setup for your map."
OnClick=InternalOnClick
End Object
b_Export=ExportButton
OnMouseRelease=InternalOnMouseReleased
WinLeft=0.2
WinWidth=0.6
WinTop=0.05
WinHeight=0.9
bAllowedAsLast=true
bRenderWorld=true
} */